GitHub Repository Explorer

Topic: netcode 417 repos

data as of 25.09.2026

Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.

★ 1,173 167d ago

Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.

★ 538 833d ago

A powerful. feature-rich and highly performant internal cheat for the co-op indie horror video game. Lethal Company.

★ 102 24d ago

General purpose utility API for modding Lethal Company

★ 45 979d ago

A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.

★ 41 23d ago

A Lethal Company Mod that adds bot players to the game. Based off of the code of the mod Lethal Internship.

★ 16 15d ago

This project is a mobile roguelite game developed with Unity. featuring online multiplayer gameplay using Unity Netcode. The game integrates various Unity Gaming Services (UGS) like Cloud Save. Authentication

★ 7 491d ago

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 5 3d ago

My own BiteSize examples covering all possible/relevant workflow combinations of a given Netcode aspect. Currently built to support Netcode for GameObjects but may be ported to other networking solutions in the future. Feel free to fork. do it yourself. and send me a pull request.

★ 4 1431d ago

A server-authoritative 3D multiplayer FPS built with Unity Services (Lobby. Relay. NGO). featuring host-controlled AI bots synchronized across the network using a hybrid FSM–Behavior Tree architecture.

★ 4 149d ago

A client-side mod for selling scrap with customisable chat commands inspired by SellMyScrap and based on YetAnotherSellMod

★ 2 96d ago

This is multiplayer RTS game made with Unity 6. netcode for gameobjects. Unity lobby. Unity realy. The game is on branch "Multiplayer""

★ 2 627d ago