Example content for Unity projects based on AR Foundation
Topic: netcode 417 repos
data as of 25.09.2026Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A small-scale cooperative game sample built on the new. Unity networking framework to teach developers about creating a similar multiplayer game.
Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
Create. Share. and Play
Various demos while teaching Unity multiplayer features
BepInEx+Harmony mods for the Unity/Steam game The Planet Crafter
A powerful. feature-rich and highly performant internal cheat for the co-op indie horror video game. Lethal Company.
A Lethal Company cheat based on Infinite Company
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
Shellcore Command Remastered
Unity project template for Lethal Company modding
A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.
Learn how a professional creates multiplayer games that scale with Unity Netcode for GameObjects.
Library to power up your experience with the DOTS Unity Netcode.
Voice Cloning Mod for Lethal Company
Essentially a gamemode for lethal company that allows the host to control how dangerous the game is by spawning enemies.
Lethal company mod adding stuff
Example Enemy project for Lethal Company. Part of the Custom Enemy guide for Lethal Company Modding Wiki.
Repository for my AdvancedCompany mod.
An implementation of Rigidbody Network Prediction and Reconciliation for Unity's Netcode for Gameobjects
A Lethal Company Mod that adds bot players to the game. Based off of the code of the mod Lethal Internship.
PropHunt game attempt using Unity and the Data Oriented Technology Stack
LethalExpansion Mod
Simple Lethal Company sound tool and debugger.
This guide will help you create a headless server on Edgegap for a Unity project using Netcode for GameObjects as its networking solution.
A 3D Vampire Survivors like game featuring co-op. focused on a story driven narrative through rouge like progression
Custom Unity Editor for Networked DOTS implementation.
RicoShot / 2024年農部祭のUnity側
Reconstruction of Stunt GP on Unity Engine
Educational project that demonstrates RTS mechanics within Unity ECS.
Netcheck live repository. public code!
This project is a mobile roguelite game developed with Unity. featuring online multiplayer gameplay using Unity Netcode. The game integrates various Unity Gaming Services (UGS) like Cloud Save. Authentication
Lethal Company plugin
Unity3D를 사용한 캐주얼 아케이드 레이싱 게임 제작
Spiritual successor to the game Legions: Fallen Empire (Legions: Overdrive) in Unity
A framework for server-authoritative. client-predictive physics in Unity
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Codebase for 'Welcome to Ooblterra' (released 2024)
Better Teleporters for Lethal Company
My own BiteSize examples covering all possible/relevant workflow combinations of a given Netcode aspect. Currently built to support Netcode for GameObjects but may be ported to other networking solutions in the future. Feel free to fork. do it yourself. and send me a pull request.
A server-authoritative 3D multiplayer FPS built with Unity Services (Lobby. Relay. NGO). featuring host-controlled AI bots synchronized across the network using a hybrid FSM–Behavior Tree architecture.
Google Yapay Zeka ve Teknoloji Akademisi tarafından düzenlenen 2025 Mezuniyet Bootcampi takımımız Fiv3-M'in proje reposu
A full list of every recroom version and their API request urls. and their expected responses.
A mod adding multiple selectable frequencies to the Walkie Talkie in Lethal Company
Adds the Rolling Giant as a new enemy type into Lethal Company.
a chemistry-based VR escape room
A project for tackling Unity multiplayer games.
RTS game for programmers
A lethal company mod
A collection of various small adjustments for Lethal Company.
Our game for the YZTA Bootcamp.
My very old project. but better.
Lethal Company punch mod
Unifrom cheat for Lethal Company
Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework
Experiment Environment
Lethal Company mod that adds a pickup truck
A client-side mod for selling scrap with customisable chat commands inspired by SellMyScrap and based on YetAnotherSellMod
This is multiplayer RTS game made with Unity 6. netcode for gameobjects. Unity lobby. Unity realy. The game is on branch "Multiplayer""
Game demo for DH2650
Unity Netcode/Network Benchmark Comparison. Fusion. Fishnet. Mirror. Mirage. Netick. NGO
Mod for Lethal Company that adds several scrap items to mess with your friends.
A modified version of Unity Multiplayer Tutorial