GitHub Repository Explorer

Topic: cysharp 2,394 repos

data as of 25.09.2026

🏞 A fast. open-source. modern image viewer for 90+ formats – including WEBP. GIF. SVG. AVIF. JXL. HEIC and more – built for smooth browsing across Windows. macOS. and Linux.

★ 14,469 2d ago

Orchard Core is an open-source modular and multi-tenant application framework built with ASP.NET Core. and a content management system (CMS) built on top of that framework.

★ 8,186 today

a .NET library that can read/write Office formats without Microsoft Office installed. No COM+. no interop.

★ 6,194 2d ago

Zero allocation LINQ with LINQ to Span. LINQ to SIMD. and LINQ to Tree (FileSystem. JSON. GameObject. etc.) for all .NET platforms and Unity. Godot.

★ 5,279 79d ago

Source 2 Viewer is an all-in-one tool to browse VPK archives. view. extract. and decompile Source 2 assets. including maps. models. materials. textures. sounds. and more.

★ 2,453 today

Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM. or Distributed REActive Memoization. and it's here to turn real-time on!

★ 1,886 100d ago

Fast .NET C# Implementation of ULID for .NET and Unity.

★ 1,649 78d ago

A lightweight text templating library written in C# which can be a drop-in replacement for string.Format

★ 1,258 24d ago

Unity GameFramework + HybridCLR热更,Obfuz代码加固,兼容WebGL(小游戏)热更。融入AI功能、高效率、高性能、简单易用、规范化、自动化的开发工作流。

★ 973 49d ago

TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架

★ 887 196d ago

Simplify call an external process with the async streams in C# 8.0.

★ 546 78d ago

参考Genshin的GamePlay框架,基于 TaoTie 轻量级 Unity 框架构建,涵盖战斗(AbilitySystem)、解谜(SceneGroup)、怪物 AI、剧情(Story)、相机控制等完整游戏玩法系统。 使用 Json 序列化的 Graph 编辑器进行可视化配置,Proto/Json序列化的配置加载,YooAsset 管理资源.架构方便支持热更

★ 478 5d ago

基于ET6框架的Unity C#双端(客户端+服务端)游戏框架,使用HybridCLR实现热更新,YooAssets实现资源热更新,提供了完整的AOI、战斗、UI、对话等框架。

★ 411 29d ago

Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager. a c# hotfix module based on hybridclr. and a UI module based on MVMC. and other basic functions support.

★ 393 674d ago

Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter. ReadOnlySequence. scatter/gather I/O. etc...).

★ 348 78d ago

简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......

★ 323 893d ago

A library for building server application using loop-action programming model on .NET.

★ 282 27d ago

YokiFrame 是一个 C# 游戏框架 默认提供了 Unity 与 Godot 的引擎支持,提供架构分层、事件系统、状态机、对象池、资源管理、UI 工具和编辑器扩展,帮助开发者构建更清晰的游戏项目。

★ 275 today

Build real-time Blazor and MAUI apps while writing just 0.1% of the usual real-time update code. Handle 10× more API requests with the ActualLab.Rpc protocol—or 1000× more with Fusion’s transparent and perfectly coherent caching.

★ 178 3d ago

Scene management framework for Unity. Provides a new generation of scene management.

★ 172 250d ago

Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。

★ 158 916d ago

Moralis Web3 Unity SDK provides full wallet and blockchain integration for your Unity Game. Full cross-chain and L2 support. Feel free to fork and contribute.

★ 153 982d ago

SlnMerge merges the solution files when generating solution file by Unity Editor.

★ 133 79d ago

A set of source generators and utilities for writing fast. simple and robust code in Unity.

★ 116 93d ago

基于YooAsset资源管理的轻量级Unity基础框架,包含组件式 UI 框架、资源管理系统、Excel 配置导出工具链及编辑器扩展。

★ 110 53d ago

TypeScript & Go inspired small interpreted programming language written in C#. The interpreter built with DDD principles and Clean Architecture. Implementation powered by Source Generators

★ 100 17d ago

Handle Events and States in Unity. Really Easy to Use and High Performant. We are now in Asset Store ! https://assetstore.unity.com/packages/slug/250332

★ 92 31d ago

Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes. offering cleaner alternative to Unity Addressables. Designed for flexibility. it is easy to use right from the prototyping stage.

★ 90 55d ago

Tools for creating. modifying. assembling and disassembling RemObjects PascalScript files.

★ 76 43d ago

unity game framework 游戏框架,使用hybridclr作为热更方案,包括了基本架构、资源打包加载、UI框架、网络层(tcp,udp,kcp,websocket)

★ 72 85d ago