Unity C# reference source code.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Toy Gaussian Splatting visualization in Unity
The C# math library used in Unity providing vector types and math functions with a shader like syntax
A Unity DOTS framework for my personal projects
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
DMotion - A high level Animation Framework for Unity DOTS
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats
A demo implementation of Unity Entity Component System with NavMesh
Fast K-Nearest Neighbour Library for Unity DOTS
Unity engine DOTS UI solution
A Quadtree Native Collection for Unity DOTS
Sample projects for the Unity.CharacterController package
Body. Eye and Face Tracking code sample.
Package repo containing the water system created for the URP Boat Attack demo project.
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Road to dots tutorials
Plugins to make Autoware vector maps in Unity
多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
Bursted Entity Component System
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Asynchronous Image Loader for Unity
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
An Octree Native Collection for Unity DOTS
Tween Library for Unity3D(ECS+JOBS)
Infinite Axis Utility System for Unity
Unity Runtime Mesh Simplification
Vertex animation with C# Job System and new Mesh API
SIMD exercises for Burst and Unity
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
An Extension Library for Unity.Mathematics - Extension Methods. New Syntax. Optimized Functions. and more !
Parallelised 2D deformable bodies using the C# Job system. Unity's Burst compiler and GPU instancing
This is the Mod SDK Unity project for Core Keeper
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Burst friendly (special) native collections for Unity
Collection of Unity Burst samples
Didimo creates incredible high-fidelity digital humans. Simple. fast. high-quality user-generated avatars to integrate into business. apps. and experiences.
Extending DOTS
Transvoxel implementation with Unity's Job System and Burst compiler
Boids implemented using Unity's Entity Component System
一个在Unity中实现的生成式人工智能代理规划框架。A planning framework for generative artificial intelligence agents implemented in Unity.
World generator made in Unity
Advanced modular synthesis in your Unity project!
Runtime authoring solution for Entities
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 A high-level. component-based. interaction system for creating VR and AR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events. The core of this system is a set of base Interactor and Interactable components. and an Interaction Manager that ties these two types of components together. It also contains components that you can use for locomotion and drawing visuals.
UMI3D is a web protocol that enables the creation of 3D media in which users of any AR/VR device can collaborate in real time. The 3D media is created once and hosted on a server or on a local computer. Any AR/VR device can display and interact with it remotely thanks to a dedicated UMI3D browser.
Demo Unity Project using ECS.
Burst compiler for Kerbal Space Program
Unity package trying to visualize Unity projects using a new sene in 3d
A 2D. mystery. role-playing game with branching storylines developed using C# in Unity
Cross the eerie forest. defeat the zombies and reach to the safehouse. With different weapon equipped and the navigating through the dark. I hope you enjoy this short gameplay.
Implementation of the Marching Cubes algorithm with an optimization using an OctTree data structure