GitHub Repository Explorer

burst repositories - updated at 06.12.2025

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A collection of some of the neat math and physics tricks that I've collected over the last few years.

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A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

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Toy Gaussian Splatting visualization in Unity

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The C# math library used in Unity providing vector types and math functions with a shader like syntax

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A Unity DOTS framework for my personal projects

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ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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DMotion - A high level Animation Framework for Unity DOTS

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ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.

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Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats

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A demo implementation of Unity Entity Component System with NavMesh

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Fast K-Nearest Neighbour Library for Unity DOTS

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Unity engine DOTS UI solution

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A Quadtree Native Collection for Unity DOTS

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Sample projects for the Unity.CharacterController package

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Body. Eye and Face Tracking code sample.

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Package repo containing the water system created for the URP Boat Attack demo project.

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2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

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Road to dots tutorials

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Basis is an open-source social framework for VR and Desktop usage.

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Plugins to make Autoware vector maps in Unity

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多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。

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ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets

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Bursted Entity Component System

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Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

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Asynchronous Image Loader for Unity

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Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike

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An Octree Native Collection for Unity DOTS

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Tween Library for Unity3D(ECS+JOBS)

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FFT implementation in C# optimized for Unity's Burst compiler

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Infinite Axis Utility System for Unity

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Unity Runtime Mesh Simplification

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Lcc框架是针对Unity开发的轻量级框架,可快速上手开发Steam、安卓、IOS等项目

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Vertex animation with C# Job System and new Mesh API

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code from blog posts

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SIMD exercises for Burst and Unity

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Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door

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An Extension Library for Unity.Mathematics - Extension Methods. New Syntax. Optimized Functions. and more !

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Parallelised 2D deformable bodies using the C# Job system. Unity's Burst compiler and GPU instancing

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This is the Mod SDK Unity project for Core Keeper

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The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

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一个用于在Unity中开发在线和离线聊天机器人的管线。A pipeline designed to create online and offline chat-bot in Unity.

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Import a MagicaVoxel project to Unity using the new VFX Graph

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Burst friendly (special) native collections for Unity

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Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor

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Game Development Extensions

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Collection of Unity Burst samples

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Didimo creates incredible high-fidelity digital humans. Simple. fast. high-quality user-generated avatars to integrate into business. apps. and experiences.

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Transvoxel implementation with Unity's Job System and Burst compiler

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Boids implemented using Unity's Entity Component System

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一个在Unity中实现的生成式人工智能代理规划框架。A planning framework for generative artificial intelligence agents implemented in Unity.

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World generator made in Unity

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Advanced modular synthesis in your Unity project!

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Runtime authoring solution for Entities

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Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.

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[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 A high-level. component-based. interaction system for creating VR and AR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events. The core of this system is a set of base Interactor and Interactable components. and an Interaction Manager that ties these two types of components together. It also contains components that you can use for locomotion and drawing visuals.

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UMI3D is a web protocol that enables the creation of 3D media in which users of any AR/VR device can collaborate in real time. The 3D media is created once and hosted on a server or on a local computer. Any AR/VR device can display and interact with it remotely thanks to a dedicated UMI3D browser.

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Burst compiler for Kerbal Space Program

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Unity package trying to visualize Unity projects using a new sene in 3d

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A 2D. mystery. role-playing game with branching storylines developed using C# in Unity

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This is game project at KIT AI club

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Cross the eerie forest. defeat the zombies and reach to the safehouse. With different weapon equipped and the navigating through the dark. I hope you enjoy this short gameplay.

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Implementation of the Marching Cubes algorithm with an optimization using an OctTree data structure

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