A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
The C# math library used in Unity providing vector types and math functions with a shader like syntax
A Unity DOTS framework for my personal projects
DMotion - A high level Animation Framework for Unity DOTS
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
A unity addon for adding stretchy bouncy physics to bones and meshes.
Fast K-Nearest Neighbour Library for Unity DOTS
青霜-UnityResourceSolution
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
Unity engine DOTS UI solution
Sample projects for the Unity.CharacterController package
TrafficSim using Unity ECS 2023.1
Body. Eye and Face Tracking code sample.
Package repo containing the water system created for the URP Boat Attack demo project.
Road to dots tutorials
ROS/ROS2 enabled Sensor models (Assets) on Unity
Plugins to make Autoware vector maps in Unity
Bursted Entity Component System
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
UI package for Unity that render shapes with outlines. shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
An Octree Native Collection for Unity DOTS
Tween Library for Unity3D(ECS+JOBS)
A supplementary SIMD math library to Unity.Mathematics. extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics. using Unity.Burst.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF. Q1 HL1 .WAD textures. and .FGD export.
Example with Unity 2019.3 new Mesh API
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
Chisel CSG Level Editor. for Unity
Vertex animation with C# Job System and new Mesh API
Distance Field Ambient Occlusion. implemented in Unity 2021.3. as an extension of SDFr
Sample project for NSprites package
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
This is the Mod SDK Unity project for Core Keeper
An Extension Library for Unity.Mathematics - Extension Methods. New Syntax. Optimized Functions. and more !
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Shmup-style benchmark for the Unity advanced mesh API
Neighbor search using a grid based approach + C# job system + Burst
Runtime NavMesh dynamic building for Unity Entities.
Voxel Terrain Generator for Unity ECS
4DViews volumetric video with Unity DXR realtime ray tracing
Savanna Saving - Free
Auto Create Map System Made with Unity 2019 ECS
Extending DOTS
Boids implemented using Unity's Entity Component System
Advanced modular synthesis in your Unity project!
[SIGCOMM'23] DONS: Fast and Affordable Discrete Event Network Simulation with Automatic Parallelization.
World generator made in Unity
Catacomb Snatch Community Edition
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
A Cities: Skylines II mod to extract spatial data.
This repo not complete yet
Personal Project Platform Game