Topic: burst 2,619 repos
data as of 25.09.2026A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Toy Gaussian Splatting visualization in Unity
A multi-threaded GOAP system for Unity
A Unity DOTS framework for my personal projects
Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.
Obfuz:功能强大的开源 Unity 代码混淆插件。深度集成 Unity 工作流,配置简单,支持 HybridCLR、xLua 等热更新方案。A powerful open-source code obfuscation plugin for Unity. Deeply integrated with the Unity workflow. easy to configure. and supports hotfix solutions like HybridCLR and xLua.
Alembic importer and exporter plugin for Unity
Example project for Unity 2020.1 Mesh API improvements
ToonRenderPipeline Unity6 RayTracing
A unity addon for adding stretchy bouncy physics to bones and meshes.
DMotion - A high level Animation Framework for Unity DOTS
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats
:video_game: Visual Pinball Engine for Unity
希望开源能够帮到所有人
Burst compatible Octree and Quadtree for Unity
Fast K-Nearest Neighbour Library for Unity DOTS
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
2D implementation of MLS-MPM for simulating soft bodies and fluids
Package repo containing the water system created for the URP Boat Attack demo project.
A Quadtree Native Collection for Unity DOTS
AAO: Avatar Optimizer: Non Destructive Avatar Optimization Utilities
Road to dots tutorials
ROS/ROS2 enabled Sensor models (Assets) on Unity
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
URP-12-Extension
A testbed project for Unity real-time ray tracing features
Plugins to make Autoware vector maps in Unity
SAT Collision in C# for Unity3D Burst Compiler
Fast Lockstep ECS Framework
UI package for Unity that render shapes with outlines. shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Asynchronous Image Loader for Unity
An Octree Native Collection for Unity DOTS
VR-capable version of Gaussian Splatting for Unity
Kinematica Demo Project
Repository for SIGGRAPH 2019 Animation Rigging workshop
Burst accelerated mesh simplification.
Infinite Axis Utility System for Unity
A successor to the SIMD math library Unity.Mathematics. extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics. using Unity.Burst.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF. Q1 HL1 .WAD textures. and .FGD export.
Generation of planets with dynamic terrain
ORCA(Optimal Reciprocal Collision Avoidance) in Unity.
Unity ECS based octree.
An A* navigation system for Unity using burst compiled jobs for performance.
Example project for Unity 2020.1+ texture data access APIs
Non-destructive modification to Texture!
Example with Unity 2019.3 new Mesh API
An example of a simple performant sprite renderer using Unity's new ECS system
Unity Runtime Mesh Simplification
Chisel CSG Level Editor. for Unity
This high precision framework is a package which allows for the easy creation of large-scale visualizations. It has the ambition of solving problems outside of the pure geospatial streaming applications.
libsoundio C# wrapper for Unity
Performance oriented voxel engine for unity.
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
Unity Position Based Dynamics in two dimensions
Path Tracing with Unity RayTracing Shader
A demo made with ECS
Source Code for Tabletop Tavern
Sample project for NSprites package
Distance Field Ambient Occlusion. implemented in Unity 2021.3. as an extension of SDFr
Vertex animation with C# Job System and new Mesh API
Evaluate signed-distance-fields with speed using Unity Jobs and Burst
SIMD exercises for Burst and Unity
Examples for ONNX Runtime Unity Plugin
The Unity BRG Container
Decompiled source code (dlls) of simulation game RimWorld (personal use only allowed). Currently most up to date source (on Github).
Superfast CPU boids for Unity
Audio Visualizer in Unity.
Plot functions and draw large amounts of debug lines. shapes and text to the Unity game and scene view
This is the Mod SDK Unity project for Core Keeper
一个用于在Unity中开发在线和离线聊天机器人的管线。A pipeline designed to create online and offline chat-bot in Unity.
An Extension Library for Unity.Mathematics - Extension Methods. New Syntax. Optimized Functions. and more !
Parallelised 2D deformable bodies using the C# Job system. Unity's Burst compiler and GPU instancing
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Unity component offering functionality similiar to LineRenderer but in 3D
Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor
Burst friendly (special) native collections for Unity
Shmup-style benchmark for the Unity advanced mesh API