Unity C# reference source code.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Open source recreation of Daggerfall in the Unity engine
Unity Graphics - Including Scriptable Render Pipeline
The C# math library used in Unity providing vector types and math functions with a shader like syntax
A Unity DOTS framework for my personal projects
DMotion - A high level Animation Framework for Unity DOTS
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats
A unity addon for adding stretchy bouncy physics to bones and meshes.
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.
A demo implementation of Unity Entity Component System with NavMesh
Fast K-Nearest Neighbour Library for Unity DOTS
Unity engine DOTS UI solution
Sample projects for the Unity.CharacterController package
A Quadtree Native Collection for Unity DOTS
Body. Eye and Face Tracking code sample.
Road to dots tutorials
ROS/ROS2 enabled Sensor models (Assets) on Unity
A testbed project for Unity real-time ray tracing features
Plugins to make Autoware vector maps in Unity
SAT Collision in C# for Unity3D Burst Compiler
Bursted Entity Component System
VRM desktop pet software for Linux (aka Unofficial Linux port of shinyflvre's MateEngine)
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
UI package for Unity that render shapes with outlines. shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
An Octree Native Collection for Unity DOTS
Tween Library for Unity3D(ECS+JOBS)
VR-capable version of Gaussian Splatting for Unity
The ECS project originally developed with Intel for GDC 2018
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF. Q1 HL1 .WAD textures. and .FGD export.
Svelto.ECS and Svelto.Tasks Mini Examples for Unity
Burst accelerated mesh simplification.
Unity Runtime Mesh Simplification
Performance oriented voxel engine for unity.
Unity Position Based Dynamics in two dimensions
Chisel CSG Level Editor. for Unity
Vertex animation with C# Job System and new Mesh API
Distance Field Ambient Occlusion. implemented in Unity 2021.3. as an extension of SDFr
Sample project for NSprites package
Evaluate signed-distance-fields with speed using Unity Jobs and Burst
SIMD exercises for Burst and Unity
The Unity BRG Container
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
This is the Mod SDK Unity project for Core Keeper
Shmup-style benchmark for the Unity advanced mesh API
Collection of Unity Burst samples
Neighbor search using a grid based approach + C# job system + Burst
Voxel Terrain Generator for Unity ECS
ARDK UPM (Unity Package)
Transvoxel implementation with Unity's Job System and Burst compiler
Extending DOTS
Advanced modular synthesis in your Unity project!
MathematicalVisualizationArt 2023
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.
Unity network transport layer - the low-level interface for connecting and sending data through a network 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Water Tool. Seasonal Streams. Experimental Waves and Tides
An experiment simulating floods throughout Quang Binh province
A follow-along of Jasper Flick's Catlike Coding Unity basics tutorials. This repository covers the projects from Building a Graph all the way up to Organic Variety.
From catlikecoding.com tutorial.