Unity C# reference source code.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Open source recreation of Daggerfall in the Unity engine
Unity Graphics - Including Scriptable Render Pipeline
A Unity DOTS framework for my personal projects
Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.
DMotion - A high level Animation Framework for Unity DOTS
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.
Fast K-Nearest Neighbour Library for Unity DOTS
A unity addon for adding stretchy bouncy physics to bones and meshes.
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Sample projects for the Unity.CharacterController package
TrafficSim using Unity ECS 2023.1
Body. Eye and Face Tracking code sample.
Road to dots tutorials
A testbed project for Unity real-time ray tracing features
Plugins to make Autoware vector maps in Unity
SAT Collision in C# for Unity3D Burst Compiler
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
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Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
An Octree Native Collection for Unity DOTS
A demo with Unity DOTS and Unity Physics.
Tween Library for Unity3D(ECS+JOBS)
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
Infinite Axis Utility System for Unity
The ECS project originally developed with Intel for GDC 2018
An A* navigation system for Unity using burst compiled jobs for performance.
Example project for Unity 2020.1+ texture data access APIs
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF. Q1 HL1 .WAD textures. and .FGD export.
This high precision framework is a package which allows for the easy creation of large-scale visualizations. It has the ambition of solving problems outside of the pure geospatial streaming applications.
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
A demo made with ECS
Burst accelerated mesh simplification.
The Unity BRG Container
Superfast CPU boids for Unity
An epic ocean simulation (Unity 2021+ URP)
Fork of Dreaming381/Latios-Framework/Calligraphics
Audio Visualizer in Unity.
This is the Mod SDK Unity project for Core Keeper
Collection of Unity Burst samples
ARDK UPM (Unity Package)
4DViews volumetric video with Unity DXR realtime ray tracing
Voxel Terrain Generator for Unity ECS
Official Code for the SIGGRAPH Asia 2025 paper "Environment-aware Motion Matching"
Savanna Saving - Free
Unity Reflect Viewer
Transvoxel implementation with Unity's Job System and Burst compiler
Advanced modular synthesis in your Unity project!
A collection of extensions and native containers for DOTS to write more performant code
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
The Entities Graphics package provides systems and components for drawing meshes using DOTS. including support for instanced mesh rendering and LOD. ๐ฆ [Mirrored from UPM. not affiliated with Unity Technologies.]
Write Everywhere mod for Cities Skylines 2
GPU Computational tools written in Unity HLSL for the IMMC 2023 contest.
Unity package trying to visualize Unity projects using a new sene in 3d
A 2D. mystery. role-playing game with branching storylines developed using C# in Unity
Drboum utilities Library
Tools and systems for controlling trees in CSL2
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