The C# math library used in Unity providing vector types and math functions with a shader like syntax
A Unity DOTS framework for my personal projects
DMotion - A high level Animation Framework for Unity DOTS
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.
A demo implementation of Unity Entity Component System with NavMesh
Fast K-Nearest Neighbour Library for Unity DOTS
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
Unity engine DOTS UI solution
A Quadtree Native Collection for Unity DOTS
TrafficSim using Unity ECS 2023.1
Body. Eye and Face Tracking code sample.
Package repo containing the water system created for the URP Boat Attack demo project.
Road to dots tutorials
Plugins to make Autoware vector maps in Unity
Fast Lockstep ECS Framework
Bursted Entity Component System
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
UI package for Unity that render shapes with outlines. shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Tween Library for Unity3D(ECS+JOBS)
Infinite Axis Utility System for Unity
Unity ECS based octree.
Svelto.ECS and Svelto.Tasks Mini Examples for Unity
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF. Q1 HL1 .WAD textures. and .FGD export.
Example with Unity 2019.3 new Mesh API
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
Burst accelerated mesh simplification.
unity解决方案UnityFramework
Chisel CSG Level Editor. for Unity
Vertex animation with C# Job System and new Mesh API
Distance Field Ambient Occlusion. implemented in Unity 2021.3. as an extension of SDFr
SIMD exercises for Burst and Unity
The Unity BRG Container
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
A sandbox to learn and play around
This is the Mod SDK Unity project for Core Keeper
An Extension Library for Unity.Mathematics - Extension Methods. New Syntax. Optimized Functions. and more !
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Shmup-style benchmark for the Unity advanced mesh API
Basic assets for working with NSprites package
A repository of all the code to follow he DOTS training series by WAYN Games
Neighbor search using a grid based approach + C# job system + Burst
Voxel Terrain Generator for Unity ECS
4DViews volumetric video with Unity DXR realtime ray tracing
Transvoxel implementation with Unity's Job System and Burst compiler
A Bounding Volume Hierarchy for Unity DOTS. WIP!
Boids implemented using Unity's Entity Component System
Advanced modular synthesis in your Unity project!
World generator made in Unity
Catacomb Snatch Community Edition
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
A Cities: Skylines II mod to extract spatial data.
For Eartup