GitHub Repository Explorer

Topic: addressables 487 repos

data as of 25.09.2026

TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.

★ 558 877d ago

[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable". it generates an address which can be called from anywhere. Wherever the asset resides (local or remote). the system will locate it and its dependencies. then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references. traditional asset bundles. or Resource folders. addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples. see github.com/Unity-Technologies/Addressables-Sample

★ 100 22d ago

Among Us Revamped is a Host-Only mod with one goal: Creating the best Among Us experience possible without Modded Protocol.

★ 43 6d ago

PoolManager is a lightweight and async-compatible object pooling system for Unity. designed to reduce instantiation overhead and improve runtime performance. Easily integrates with Addressables and custom asset loaders.

★ 28 342d ago

Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and Load Unload on demand with ease via unity scriptable object container. Auto reorganize and structure selected assets into unity based folder. for example texture.audio.video .mesh found within any selected folder and or recursive folders within and moves it to global Asset Folder AssetData for ease optional but recomended.Finally Creates and updates a relevant group in addressable groups as per folder assets contains and selected options.Adressable Manager then Easily instantiate and track asset via async operation. uses unitask instead of system.threading to make it compatible with webgl.

★ 27 2155d ago

ElysiumModMenu - Among Us plugin built with BepInEx and IL2CPP. featuring advanced host controls. radar and replay tools. ESP. role and lobby management. UI customization. profiles. spoofing utilities. and network protection.

★ 26 1d ago

A host-side toolkit for running private Among Us lobbies: per-player host controls. lobby management. spectator tools. and quality-of-life automation for custom games.

★ 9 4d ago

A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.

★ 8 1518d ago

BettrFG is a Fall Guys BepInEx mod aiming to improve the game's experience by adding custom QOL features. UGC customization and more

★ 7 6d ago

Proyecto de RPG 3D cooperativo-competitivo desarrollado como parte de la Tecnicatura en Producción y Desarrollo de Videojuegos de la UPC (Universidad Provincial de Córdoba). para la materia Taller Grupal 2.

★ 4 84d ago