Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Entitas-Lite is a No-CodeGenerator branch of Entitas. and also a fast & easy ECS framework for C#/Unity.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
An entity-component framework for Unity with code generation and visual debugging
Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test
Develop a Pokemon game based on Unity Engine(基于Unity开发精灵宝可梦游戏)
Showcase for ReactiveUI build with Entitas-CSharp
Rentitas UI Module for Unity based on XML and LUA
Midterm assignment for Contemporary Concepts in Game Engines