UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Topic: unity_performance_tests 694 repos
data as of 25.09.2026The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Perception toolkit for sim2real training and validation in Unity
Mapbox Unity SDK - https://www.mapbox.com/unity/
The extra fast. low memory footprint YAML library for C#. focued on .NET and Unity.
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Bitset-based ECS with rollbacks. C# library and Unity package.
A small front-end framework for Unity's UIToolkit powered by code generation.
Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.
Arch ECS integration for Unity.
Enhance your scene loading experience with Unity.
Thesis for my BSc degree.
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
An architectural framework that streamlines core gameplay development in C# and Unity
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Fast and extensible C# dependency injection library without reflection. Works seamlessly in both Unity3d and plain C# projects
Unity Reflect Viewer
Deterministic Unity & Godot framework for rollback. lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core. FP64 fixed-point math. ECS. physics. navigation. and replays — frame-perfect. cross-platform reproducible.
A collection of extensions and native containers for DOTS to write more performant code
Unity3d Vorbis Ogg integration. Saving and loading AudioClip in Vorbis Ogg file format
Catacomb Snatch Community Edition
十万同屏,真机测试,slg,ecs
Version Control for Unity using SVN
A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.
Performance comparison of Unity tween libraries
A GameObject Tagging System for Unity.
↗ A Dependency Injection framework for Unity game engine.
A C# collections library providing data structures that can be used in jobs. and optimized by Burst compiler. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.
Hive. an open source game server framework designed to provide a high-performance. highly scalable and highly free game back-end server development process. (Includes an official sample implementation)
FlowEnt is a library set to change the paradigm on how scripting animations work. and how a developer interacts with them. by separating the tweening options from the motions of the animation.
A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)
Collaborative Software Visualization with SEE (Software Engineering Experience)
The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their performance
The Entities Graphics package provides systems and components for drawing meshes using DOTS. including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
The DevAccelerationSystem helps to enable features to speed up development iteration from code perspective. It includes ProjectCompilation checks for all your target platforms with different scripting define symbols combinations in your project.
VoxelEngine with destruction physics for Unity
The modding toolkit for Tainted Grail: The Fall of Avalon
A project for debuging the ECS source code in Unity
Unity Explorer is the official desktop client implementation for Decentraland 2.0. allowing users to explore and interact with the Decentraland world using Unity.
Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
A simple generic solution for pathfinding in Unity that works with jobs and burst.
Code generator for Unity Addressables that creates address constants and rule-based parameterized accessor functions.
Perfectly accurate. portable. and deterministic implementations of mathematical functions
3D time machine reconstruction of the of the Amsterdam Waterlooplein neighborhood between 1800 and 2000.
A high-performance A* implementation for 2D grid navigation. designed primarily for game development (especially Unity) but fully compatible with any .NET project.
fast c# entity component system that uses burst and job systems by default.
An MVVM framework for Unity that utilizes C# Source Generator for better performance. based on CommunityToolkit.Mvvm
A collection of samples on how to deform a mesh in Unity using various API
Hybrid Unity ECS benchmark against classic GameObject Update
Unity project that demonstrates how to use the KtxUnity package.
Unity project for the creation of line geometry for VR sketching
Init(args) Lite extends the MonoBehaviour class with the ability to receive arguments from the outside during their initialization. before the code in their Awake and OnEnable methods execute.
Simulation SDK. Contains functionality to capture screen shots and data logs from the simulation. and persist it to the file system. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
A (very) basic sample using Unity's low level Transport API for Client/Server Networking
The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
A long. slow road to an out of core renderer for Unity DOTS
A sample how to write Unit and Performance tests for a game that uses Unity.Entities
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 The AI Planner includes authoring tools and a system for automated decision-making.Automated planners are useful for:▪ Directing agent behavior either in a cooperative. neutral. or adversarial capacity▪ Auto-generating storylines or as an online story manager▪ Validating game design mechanics▪ Assisting in creating tutorials▪ Automated testingStart by defining a domain definition of traits/enumerations. Then. create action definitions for what actions are possible in the domain. Once the planning problem is defined. the planner system will iteratively build a plan that converges to an optimal solution. Execute these plans by adding a decision controller to your agent.
This project contains the Unity environment for multitasking research by the Intelligent User Interfaces Group of the Interdisciplinary Transformation University Austria (IT:U)
Fast and memory efficient implementation of C#'s ISet for enums. storing data as bit masks
"Triangoll". kill everyone. survive. win! This is a game where you can kill other "Triangolls" in 2 differents modes: Singleplayer and Multiplayer. Let's Go!
A simple third-person camera made with Unity ECS
Cross platform. reliable and easy async load texture using UniTask. MRTK.Rest - cached into Persistant Path or Android SD Card
Unity DOTS implementation for game of life.
This tool extends Unity's performance testing API to run various types of tests and visualize them in charts.
Non-alloc enumerables for Unity structures and C# IList/IReadOnlyList
TRS Decomposition for Unity
This package provides a service to help centralize the control of Unity's UI (UGUI and UiToolkit)
ECS Benchmark Runner Unity Project
The repository is a Unity package for creating and managing dot badge notifications in games.
Lightweight C# dependency injection framework without reflection. Works seamlessly in both Unity3d and plain C# projects.