Zero encoding extreme performance binary serializer for C# and Unity.
Unity Graphics - Including Scriptable Render Pipeline
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Lightning-fast and Zero Allocation Tween Library for Unity.
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
An efficient and versatile input system for Unity.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
React and HTML framework for Unity UI & UIToolkit
DMotion - A high level Animation Framework for Unity DOTS
The extra fast. low memory footprint YAML library for C#. focued on .NET and Unity.
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
A small front-end framework for Unity's UIToolkit powered by code generation.
A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.
Bitset-based ECS with rollbacks. C# library and Unity package.
Model-View-ViewModel Toolkit for Unity UIToolkit.
Thesis for my BSc degree.
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
This is the Mod SDK Unity project for Core Keeper
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Аrchitectural framework for game development in Unity and C#. built around the idea of constructing game systems from atomic elements.
Fast and extensible C# dependency injection library without reflection. Works seamlessly in both Unity3d and plain C# projects
Unity Reflect Viewer
A collection of extensions and native containers for DOTS to write more performant code
Catacomb Snatch Community Edition
Version Control for Unity using SVN
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
FlowEnt is a library set to change the paradigm on how scripting animations work. and how a developer interacts with them. by separating the tweening options from the motions of the animation.
Struct conversion of wonderfull Clipper2Lib