GitHub Repository Explorer

unity_performance_tests repositories - updated at 01.06.2026

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Zero encoding extreme performance binary serializer for C# and Unity.

4,571
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The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.

2,894
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Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

2,698
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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

2,314
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Lightning-fast and Zero Allocation Tween Library for Unity.

2,144
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High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.

1,894
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An efficient and versatile input system for Unity.

1,515
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The C# math library used in Unity providing vector types and math functions with a shader like syntax

1,441
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React and HTML framework for Unity UI & UIToolkit

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Mapbox Unity SDK - https://www.mapbox.com/unity/

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🎲 ECS Framework for Unity Game Engine and .Net Platform

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DMotion - A high level Animation Framework for Unity DOTS

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Easy to use high performance Network library for Unity 3d

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The extra fast. low memory footprint YAML library for C#. focued on .NET and Unity.

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CLI/GUI Frontend of Unity Test Runner to test on any platform.

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Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

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Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike

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Bitset-based ECS with rollbacks. C# library and Unity package.

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A small front-end framework for Unity's UIToolkit powered by code generation.

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A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.

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Model-View-ViewModel Toolkit for Unity UIToolkit.

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Procedural Terrain Generation using CPU workflow based on ECS. focused on performance

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Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door

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This is the Mod SDK Unity project for Core Keeper

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The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

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Аrchitectural framework for game development in Unity and C#. built around the idea of constructing game systems from atomic elements.

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Fast and extensible C# dependency injection library without reflection. Works seamlessly in both Unity3d and plain C# projects

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High-performance. zero-allocation stack trace logger for Unity Mono/DOTS. Burst. and Jobs. Safely capture call chains in multithreaded code

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A collection of extensions and native containers for DOTS to write more performant code

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Unity3d Vorbis Ogg integration. Saving and loading AudioClip in Vorbis Ogg file format

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Catacomb Snatch Community Edition

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[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.

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Version Control for Unity using SVN

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The DevAccelerationSystem helps to enable features to speed up development iteration from code perspective. It includes ProjectCompilation checks for all your target platforms with different scripting define symbols combinations in your project.

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