Zero encoding extreme performance binary serializer for C# and Unity.
Unity Graphics - Including Scriptable Render Pipeline
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Lightning-fast and Zero Allocation Tween Library for Unity.
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
An efficient and versatile input system for Unity.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
React and HTML framework for Unity UI & UIToolkit
DMotion - A high level Animation Framework for Unity DOTS
The extra fast. low memory footprint YAML library for C#. focued on .NET and Unity.
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
A small front-end framework for Unity's UIToolkit powered by code generation.
Bitset-based ECS with rollbacks. C# library and Unity package.
A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.
Unity implementation of Decentraland Client
Model-View-ViewModel Toolkit for Unity UIToolkit.
Thesis for my BSc degree.
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
This is the Mod SDK Unity project for Core Keeper
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Аrchitectural framework for game development in Unity and C#. built around the idea of constructing game systems from atomic elements.
Fast and extensible C# dependency injection library without reflection. Works seamlessly in both Unity3d and plain C# projects
High-performance. zero-allocation stack trace logger for Unity Mono/DOTS. Burst. and Jobs. Safely capture call chains in multithreaded code
Unity Reflect Viewer
A collection of extensions and native containers for DOTS to write more performant code
Unity3d Vorbis Ogg integration. Saving and loading AudioClip in Vorbis Ogg file format
Catacomb Snatch Community Edition
Version Control for Unity using SVN
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.
Struct conversion of wonderfull Clipper2Lib
Localization system used in project Library of Meialia
A mobile painting application that allows users to create artwork with various brush colors. canvas-based bulk painting. and shape tools. The application includes an auto-save feature to ensure that users' work is saved automatically during the painting process. Key Features: Brush Colors: A wide range of colors for different brush strokes.