Zero encoding extreme performance binary serializer for C# and Unity.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
An efficient and versatile input system for Unity.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
React and HTML framework for Unity UI & UIToolkit
DMotion - A high level Animation Framework for Unity DOTS
The extra fast. low memory footprint YAML library for C#. focued on .NET and Unity.
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
A small front-end framework for Unity's UIToolkit powered by code generation.
A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.
Bitset-based ECS with rollbacks. C# library and Unity package.
Unity implementation of Decentraland Client
Model-View-ViewModel Toolkit for Unity UIToolkit.
Thesis for my BSc degree.
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
This is the Mod SDK Unity project for Core Keeper
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Аrchitectural framework for game development in Unity and C#. built around the idea of constructing game systems from atomic elements.
Unity Reflect Viewer
Fast and extensible C# dependency injection library without reflection. Works seamlessly in both Unity3d and plain C# projects
A collection of extensions and native containers for DOTS to write more performant code
Catacomb Snatch Community Edition
Version Control for Unity using SVN
3D time machine reconstruction of the of the Amsterdam Waterlooplein neighborhood between 1800 and 2000.