A collection of some of the neat math and physics tricks that I've collected over the last few years.
Various shaders.
🌏: Dungeon free resources (terrain & roguelike generation)
A Delaunay/Voronoi library for Unity. and a simple destruction effect
Marching cubes in Unity
A dungeon generator for Unity
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Hull. Delaunay and Voronoi algorithms in Unity
A texture maker tool for Unity.
An implementation of Polygon Map Generator in C# for Unity
A Voronoi Based Map Generator for Unity
Unity Voronoi-based Runtime Destruction Asset
C# rock generator
Simple examples of noise algorithms in Unity
An open source tool for object destruction simulation in Unity
Destruction effect in unity
PLATEAUの3D都市モデルデータをUnityで扱うためのツールキット
This package is OLD. use new one: https://github.com/Warwlock/blender-nodes-for-unity3d
Voronoi mesh generator
Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.
Unity上でVFX向けテクスチャをレイヤーベースで生成するEditor拡張
Procedural terrain generator for the Unity 3D engine.
🌏: Dungeon free resources (terrain & roguelike generation)
All the ONI mods made by Sgt_Imalas
Vehicle snow tracks shader graph test using unity "custom render texture". unable to get Graphics.Blit to work for a render texture/
A procedural dungeon generator with connected paths created from a spanning tree
A collection of URP shaders and render features.
Library of procedural generation code for use in Unity
Voronoi mosaic image effect for Unity
Polygon Map generation based on Red Blob Games Article
Based by NvBlast.using Jobs system to improve performance
Map generator based on Voronoi diagrams.
Computational Geometry Unity library with implementations of intersection algorithms. triangulations like delaunay. voronoi diagrams. polygon clipping. bezier curves. ear clipping. convex hulls. mesh simplification. etc
Unity Burst Job support for LibNoise.
Some of my experiments with Shader Graph
A compilation of C# utilies for Unity
A set of scripts and assets I commonly use in Unity