GitHub Repository Explorer

Topic: voronoi 1,579 repos

data as of 25.09.2026

A collection of some of the neat math and physics tricks that I've collected over the last few years.

★ 4,753 761d ago

Computational Geometry Unity library with implementations of intersection algorithms. triangulations like delaunay. voronoi diagrams. polygon clipping. bezier curves. ear clipping. convex hulls. mesh simplification. etc

★ 1,471 828d ago

Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

★ 463 1114d ago

2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping. polygon winding direction. polygon area. polygon centroid. centroid of multiple polygons. line intersection. point-line distance. segment intersection. polygon-point containment. polygon triangulation. polygon Voronoi diagram. polygon offset. polygon outline. polygon buffer. polygon union. polygon substraction. polygon boolean operations. and more. It is a polygon fest.

★ 335 3163d ago

Graphical pipeline allowing mesh deformation through shader with 3D noise volumes

★ 89 1031d ago

An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version's purpose is for the aiding of creating machinima / Creating custom environments using WoW's assets / exporting models etc. (Unity 2018.1.0f2 Project)

★ 86 1386d ago

Computational Geometry Unity library with implementations of intersection algorithms. triangulations like delaunay. voronoi diagrams. polygon clipping. bezier curves. ear clipping. convex hulls. mesh simplification. etc

★ 52 1213d ago

Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation. watertight fragments. optional Unity-physics bouncing. alpha-fade dissolve. and a pre-bake cache with cooked convex hulls.

★ 49 74d ago

Unity RTS is an open-source multiplayer-player medieval-fantasy 3D RTS (obviously) based on an Unity engine and inspired by classic RTS.

★ 43 749d ago

IslandViz: A Tool for Visualizing Modular Software Systems in Virtual Reality

★ 33 830d ago

Procedural City-Generation Project. Sub-project of the FindingYonghee project.

★ 30 762d ago

Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline.

★ 26 2268d ago

3D Telecommunications project utilizing Holoportation technology to provide live volumetric capture. Used in one case to increase the reach of specialized medicine.

★ 24 37d ago