GitHub Repository Explorer

unity_entities repositories - updated at 30.03.2026

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an unity mmo demo. base on ecs(game play). xlua(ui)

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A Unity DOTS framework for my personal projects

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Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.

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頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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This is a Workshop Project that made for a User group talk in Taiwan. It's about how to create a Minecraft like environment with huge number of blocks using ECS

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DMotion - A high level Animation Framework for Unity DOTS

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A fully dynamic planar navmesh for Unity supporting agents of any size

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Behavior Tree for Unity ECS (DOTS) framework

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Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack. taking full advantage of Jobs. DynamicBuffers and ComputeBuffer

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多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。

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Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

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A port of Unity's official Survival Shooter tutorial to the Entity Component System.

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Tween Library for Unity3D(ECS+JOBS)

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A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.

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Infinite Axis Utility System for Unity

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A space battle simulation. based around Unity ECS framework

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ECS approach to render a line.

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Sample project for NSprites package

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Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution

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Basic assets for working with NSprites package

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Sample project with stable Unity. Entities. Physics. NetCode. UI Builder. UI Toolkit and Multiplayer

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A collection of extensions and native containers for DOTS to write more performant code

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A 2D Action Platformer Experiment made with ECS/DOTS

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Source code for Unity DOTS based Collision Avoidance System - https://youtu.be/pGCVO1FV7PU

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A mod for Cities: Skylines II to create endless road combinations on the fly while you’re playing the game!

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A simple setup for Unity ECS 2D (hybrid ECS)

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Runtime authoring solution for Entities

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Deep reinforcement learning for the development of RogueLike games.

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A mod for CSL2 that changes colors and seasonal colors.

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A small game to try the new Unity NetCode Package

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Water Tool. Seasonal Streams. Experimental Waves and Tides

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