GitHub Repository Explorer

unity_entities repositories - updated at 29.03.2026

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A Unity DOTS framework for my personal projects

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Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.

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This is a Workshop Project that made for a User group talk in Taiwan. It's about how to create a Minecraft like environment with huge number of blocks using ECS

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Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats

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Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.

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A fully dynamic planar navmesh for Unity supporting agents of any size

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Behavior Tree for Unity ECS (DOTS) framework

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Repository of projects that showcase the new DOTS animation package (com.unity.animation).

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Unity engine DOTS UI solution

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Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack. taking full advantage of Jobs. DynamicBuffers and ComputeBuffer

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Sample projects for the Unity.CharacterController package

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Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

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Infinite Axis Utility System for Unity

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A space battle simulation. based around Unity ECS framework

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The ECS project originally developed with Intel for GDC 2018

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Chisel CSG Level Editor. for Unity

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A visual scripting system for Unity ECS. Quickly create gameplay logic.

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学习Unity过程中的一些记录,demo。

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Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution

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Procedural Terrain Generation using CPU workflow based on ECS. focused on performance

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A sandbox to learn and play around

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Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door

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Fork of Dreaming381/Latios-Framework/Calligraphics

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Simple Unity tweening system using ECS that works with GameObjects!

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Basic assets for working with NSprites package

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Sample project with stable Unity. Entities. Physics. NetCode. UI Builder. UI Toolkit and Multiplayer

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High-performance. zero-allocation stack trace logger for Unity Mono/DOTS. Burst. and Jobs. Safely capture call chains in multithreaded code

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A collection of extensions and native containers for DOTS to write more performant code

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A 2D Action Platformer Experiment made with ECS/DOTS

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A mod for Cities: Skylines II to create endless road combinations on the fly while you’re playing the game!

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Runtime authoring solution for Entities

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Mosaic is a Next Gen Runtime Unity ECS Tilemap solution. heavily inspired by LDtk. built using Entity Component System

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A Cities: Skylines II mod to extract spatial data.

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3D visualization framework using Unity

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A mod for CSL2 that changes colors and seasonal colors.

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This is a copy of https://github.com/atteneder/glTFast to avoid LTS fork quota

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Mod for PlateUp! I created to add my favourite food item to :)

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Unity game centered around mining in space

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A prefab dump repo to track changes for various prefab assets in Cities: Skylines II.

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