A Unity DOTS framework for my personal projects
Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.
The DOTS project used for the presentation Converting Your Game to DOTS
This is a Workshop Project that made for a User group talk in Taiwan. It's about how to create a Minecraft like environment with huge number of blocks using ECS
DMotion - A high level Animation Framework for Unity DOTS
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.
Behavior Tree for Unity ECS (DOTS) framework
A demo implementation of Unity Entity Component System with NavMesh
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack. taking full advantage of Jobs. DynamicBuffers and ComputeBuffer
Road to dots tutorials
Fast Lockstep ECS Framework
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
Trying to recreate a simple RTS game using Unity and pure ECS
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
Infinite Axis Utility System for Unity
Unity ECS based octree.
The ECS project originally developed with Intel for GDC 2018
Game Tricks !!!
Sample project for NSprites package
Chisel CSG Level Editor. for Unity
Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
Fork of Dreaming381/Latios-Framework/Calligraphics
Basic assets for working with NSprites package
Sample project with stable Unity. Entities. Physics. NetCode. UI Builder. UI Toolkit and Multiplayer
A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)
Extending DOTS
A 2D Action Platformer Experiment made with ECS/DOTS
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS. presented by Mike Acton.
A collection of extensions and native containers for DOTS to write more performant code
Runtime authoring solution for Entities
Mosaic is a Next Gen Runtime Unity ECS Tilemap solution. heavily inspired by LDtk. built using Entity Component System and Odin Inspector
A C# library provide set of functions that help you to create/update mesh easily with DOTS.
random simulations
VRising Server Mods
Drboum utilities Library
Tools and systems for controlling trees in CSL2