GitHub Repository Explorer

unity_entities repositories - updated at 27.07.2026

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A first person multiplayer shooter example project in Unity

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Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

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an unity mmo demo. base on ecs(game play). xlua(ui)

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Svelto ECS C# Entity Component System

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A Unity DOTS framework for my personal projects

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Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.

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基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework. we pay tribute to LOL's Moba game. providing a complete state frame synchronization framework. including predictive rollback logic. a skill system based on double-ended behavior trees. and more exciting things waiting for you to discover!

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ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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This is a Workshop Project that made for a User group talk in Taiwan. It's about how to create a Minecraft like environment with huge number of blocks using ECS

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Unity ECS example for special effects

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DMotion - A high level Animation Framework for Unity DOTS

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Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats

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Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.

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A fully dynamic planar navmesh for Unity supporting agents of any size

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Vertex animation baking tool. shaders and animation system for Unity DOTS/ECS.

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A demo implementation of Unity Entity Component System with NavMesh

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Unity engine DOTS UI solution

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Sample projects for the Unity.CharacterController package

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High performance SpringBone using ECS and JobSystem in Unity.

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Collection of tools for Unity DOTS

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ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets

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Fast Lockstep ECS Framework

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多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。

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Trying to recreate a simple RTS game using Unity and pure ECS

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Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

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Tween Library for Unity3D(ECS+JOBS)

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Infinite Axis Utility System for Unity

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Svelto.ECS and Svelto.Tasks Mini Examples for Unity

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A block world prototype using Unity DOTS and ECS. Because someone had to do it.

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Chisel CSG Level Editor. for Unity

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A sandbox to learn and play around

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A visual scripting system for Unity ECS. Quickly create gameplay logic.

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Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution

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Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door

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Simple Unity tweening system using ECS that works with GameObjects!

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Unity Physics (ECS) samples

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SPH in the Unity engine implemented in three different ways using MonoBehaviour. Entity-Component-System. and ComputeShader

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Basic assets for working with NSprites package

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A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.

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Infinite terrain generation using Transvoxel and Marching Cubes in Unity.

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Simple animation system for the unity dots stack.

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Boids implemented using Unity's Entity Component System

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CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS. presented by Mike Acton.

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A collection of extensions and native containers for DOTS to write more performant code

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Deep reinforcement learning for the development of RogueLike games.

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A Cities: Skylines 2 mod. the successor of TM:PE from CS1

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Powder Toy Game using Unity ECS

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A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.

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The Entities Graphics package provides systems and components for drawing meshes using DOTS. including support for instanced mesh rendering and LOD. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

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yet another planet !card game. Unity DOTS. ECS

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WIP mod for Core Keeper that is adding fully fledged autonomous train functionality and more

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2D Mining Incremental Game

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A Unity DOTS Procedural Terrain Generation

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