Unity Toon Shader
A Unity DOTS framework for my personal projects
Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.
Samples for Project Tiny
This is a Workshop Project that made for a User group talk in Taiwan. It's about how to create a Minecraft like environment with huge number of blocks using ECS
Cross-platform deterministic physics simulation in Unity. using DOTS physics and soft floats
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed. multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive. multiplayer experience that can support 64+ players simultaneously.
Behavior Tree for Unity ECS (DOTS) framework
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
Unity engine DOTS UI solution
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack. taking full advantage of Jobs. DynamicBuffers and ComputeBuffer
Sample projects for the Unity.CharacterController package
Road to dots tutorials
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
Infinite Axis Utility System for Unity
A space battle simulation. based around Unity ECS framework
The ECS project originally developed with Intel for GDC 2018
Chisel CSG Level Editor. for Unity
学习Unity过程中的一些记录,demo。
Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution
Procedural Terrain Generation using CPU workflow based on ECS. focused on performance
A sandbox to learn and play around
Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door
Fork of Dreaming381/Latios-Framework/Calligraphics
This is the Mod SDK Unity project for Core Keeper
Basic assets for working with NSprites package
Sample project with stable Unity. Entities. Physics. NetCode. UI Builder. UI Toolkit and Multiplayer
Savanna Saving - Free
High-performance. zero-allocation stack trace logger for Unity Mono/DOTS. Burst. and Jobs. Safely capture call chains in multithreaded code
Extending DOTS
A collection of extensions and native containers for DOTS to write more performant code
A 2D Action Platformer Experiment made with ECS/DOTS
A mod for Cities: Skylines II to create endless road combinations on the fly while you’re playing the game!
Runtime authoring solution for Entities
Mosaic is a Next Gen Runtime Unity ECS Tilemap solution. heavily inspired by LDtk. built using Entity Component System
A Cities: Skylines II mod to extract spatial data.
3D visualization framework using Unity
This is a copy of https://github.com/atteneder/glTFast to avoid LTS fork quota
Mod for PlateUp! I created to add my favourite food item to :)
Unity game centered around mining in space
A prefab dump repo to track changes for various prefab assets in Cities: Skylines II.