GitHub Repository Explorer

Topic: unity_tests 4,851 repos

data as of 25.09.2026

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets. control scenes. edit scripts. and automate tasks within Unity.

★ 14,473 2d ago

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor. Claude Code. Codex. Windsurf and other IDEs

★ 1,910 21d ago

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

★ 1,363 108d ago

A battle of balls game. lol style. AI Agents base. support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62. EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo

★ 927 2d ago

Drive the Unity Editor from an AI agent or the terminal. The Editor serves MCP itself over HTTP. so there is no second process to run. and the isuzu-unity-cli command needs no Node or .NET runtime.

★ 325 8d ago

AI Unity development harness that combines project-local workflows. AIBridge Skills. CLI and Runtime tools. code indexing. visual validation. input simulation. Player debugging. and AI-tool integrations into one practical loop around a Unity project

★ 223 17d ago

Unity 6 based multi-robot simulator for ROS 2. SDFormat/SDF. LiDAR. camera. depth. IMU. GPS. and large-scale robotics simulation.

★ 176 2d ago

教大家从AR算法到各个平台的unity渲染,完成整个AR项目的开发,教学视频链接我会发布在b站上。

★ 162 1454d ago

55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes. GameObjects. prefabs. assets. tests. and builds. OpenClaw gateway included for remote and chat access.

★ 107 16d ago

MoveBox is a toolbox to animate the Microsoft Rocketbox avatars using motion captured (MoCap). Motion capture is performed using a single depth sensor. such as Azure Kinect or Windows Kinect V2. Our toolbox enables real-time animation of the user's avatar by converting the transformations between systems that have different joints and hierarchies. Additional features of the toolbox include recording. playback and looping animations. as well as basic audio lip sync. blinking and resizing of avatars. Our main contribution is both in the creation of this open source tool as well as the integration of MoveBox with Kinect V2 and Azure Kinect. as well as the interfacing with the Microsoft Rocketbox avatars.

★ 92 969d ago

This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on the ground below them.

★ 53 1672d ago

Claude Code. natively inside Unity Editor. A dockable chat window with full project awareness. 60+ MCP tools. and zero alt-tabbing.

★ 51 136d ago

Load your phoneme files and generate the lipsync animation from your recorded audio files. No video or webcam needed!

★ 31 1294d ago

This repo contains some different Video game projects which is build using unity like 3D Endless Runner Game. Driving & Racing Game. 3rd Person Platform Game. 3D FPS Game. Atiana. Fabulous Shooter. Furious racer and Superb Performer.

★ 28 502d ago

Rust-based Unity Control CLI + C# bridge layer. Exposes editor. debugging and lifecycle structured tool access outside of Unity. Highly recommended for heavy agentic development workflows.

★ 28 13d ago

Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes. auto discovery of installations. etc. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 25 36d ago

Code editor integration for supporting Antigravity as code editor for unity. Adds support for generating csproj files for intellisense purposes. auto discovery of installations. etc.

★ 24 275d ago

A file-based Command Protocol enabling Claude Code to trigger Unity Editor operations. Built for multi-agent and highly parallelized workflows.

★ 21 3d ago

欢迎使用 YEngine!这是一款基于 HybridCLR 的 Unity 热更新框架,旨在提供一个清晰、高效、易于上手的开发环境。无论你是初次接触热更新,还是经验丰富的老手,YEngine 都能帮助你快速构建可热更新的项目。

★ 20 404d ago

The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows. or create your own using the divided up APIs. This system improves build time. fixes incremental build. and provides greater flexibility. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 18 28d ago

Unity control plane for AI agents — 178 CLI commands. 12 MCP tools. headless CI/CD. undo rollback. and closed-loop verification.

★ 18 35d ago