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data as of 27.09.2026

Dynamic Difficulty Adjustment of VR Whack-A-Mole Via sensor data and Machine learning

★ 0 557d ago

Remake of my old "DragonSnake" VR game I create in collaboration with Code Maestro

★ 0 485d ago

Code from UWW 2019+ ( Java Arduino MAGD Python Algorithms ETC )

★ 0 571d ago

LoadableLoader is an asset loading manager. User can surveillant and control the loading progress of the assets. avoiding any problems that cause by Unity Engine's messy loading sequence.

★ 0 1624d ago

This is an RPG game that I created using Unity Game Engine and it also features Multiplayer which was created using Photon Unity Networking.

★ 0 1201d ago

Workplace emails are just turn-based combat. Battle it out against your office nemesis through passive-aggressive language and avoid (or embrace) crashing out at work.

★ 0 304d ago

VR-Game with gesture recognition that can be played without any handheld controllers

★ 0 1194d ago

A runtime implementation of Maya's "Grab Tool" in Unity.

★ 0 905d ago

This repository contains all the C# scripts I developed for my Pokémon Game Project in Unity. It includes core gameplay systems such as player movement. battle mechanics. UI handling. game state management. and more. The codebase reflects over 4.235 lines of custom logic built to replicate classic Pokémon gameplay within the Unity engine.

★ 0 479d ago

This was the artifact used to complete my dissertation. one of my modules in my third year at Falmouth University. the disseration focuses on testing automatic asset placement algorithms for placing assets throughout a procedurally generated dungeon in a video game context.

★ 0 481d ago