TalusFramework-Package
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data as of 27.09.2026A classic two-player Battleship game. Unity/C#.
Dynamic Difficulty Adjustment of VR Whack-A-Mole Via sensor data and Machine learning
Remake of my old "DragonSnake" VR game I create in collaboration with Code Maestro
一些有用的代码
215040037
Pacman game. controlled using Arduino Joystick module.
Unity3D augmented reality application. It has node backend and mongoDB database.
ProjectAltpro
Variable radii Poisson disk sampling in Unity and easy inspector item placer
A mod for Rimworld to connect to an Archipelago randomicer
LoadableLoader is an asset loading manager. User can surveillant and control the loading progress of the assets. avoiding any problems that cause by Unity Engine's messy loading sequence.
This is an RPG game that I created using Unity Game Engine and it also features Multiplayer which was created using Photon Unity Networking.
диплом ПТК
A comforting cup of sweet reusable code for Unity.
🎮 HAPPY PROGRAMMER : 스토리형 2D Role Playing Game
一週間アニバーサリー
A sample system for ScenarioFlow with practical functions.
Single-Player Tower obstacle game
Workplace emails are just turn-based combat. Battle it out against your office nemesis through passive-aggressive language and avoid (or embrace) crashing out at work.
Unity player controller in the style of Super Mario Bros. 3
Unity - A project showing the many uses of the Leaosoft Framework tools.
This repo is used for Varisoft internship test
Lethal cooking integradora
VR-Game with gesture recognition that can be played without any handheld controllers
Les scripts que j'ai développer/intégrés/ modifié dans le cadre de mon projet de Stage 2025
project since apr2021 in Stude/AJwitcha class
game for Narrative Game Awards Jam
A third-person action spellcasting roguelite.
This repository contains all the C# scripts I developed for my Pokémon Game Project in Unity. It includes core gameplay systems such as player movement. battle mechanics. UI handling. game state management. and more. The codebase reflects over 4.235 lines of custom logic built to replicate classic Pokémon gameplay within the Unity engine.
This was the artifact used to complete my dissertation. one of my modules in my third year at Falmouth University. the disseration focuses on testing automatic asset placement algorithms for placing assets throughout a procedurally generated dungeon in a video game context.
Projectile system for unity game