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data as of 25.09.2026

Perlin noise based camera shake MonoBehaviour script for Unity3D. ready to attach to a Camera. Uses a coroutine-based execution that exits after the job is done. Should be relatively performant.

★ 19 2694d ago

Vector line text rendering using the Unity Visual Effect Graph

★ 19 1075d ago

Export scenes between projects. Mainly used to fix scene script references when changing between DLL and source files. It can also map fields to new fieldnames to preserve data between script versions.

★ 19 2443d ago

Unity-based layout tool for card game prototyping

★ 19 1077d ago

Node base redux inspired framework

★ 19 2257d ago

Goal Oriented Action Planning AI in Unity

★ 19 2012d ago

Lightweight. minimal VR library for Unity 2019.3 onwards

★ 19 1390d ago

A Unity asset for a tight integration of AI in games: asset. showcase. web page.

★ 19 67d ago

For canted headsets like Pimax. calculate proper culling matrix to avoid objects being culled too early at far edges in Unity. Prevents objects popping in and out of view

★ 19 1723d ago

This tool can be integrated into a build pipeline in order to generate more reliable hashes for AssetBundles using Unity's built in pipeline.

★ 19 2430d ago

Native data arrays for Unity3D with zero C# allocations

★ 19 1374d ago

A Unity Editor tool for creating new Unity packages and updating existing ones.

★ 19 2115d ago

AR Foundation Multiple Image Tracking - Unity 3D

★ 19 2184d ago

A .NET Standard 2.0 MoonSharp wrapper library that enables easy binding of C# and Lua functions. and adds advanced Coroutine functionality for games. Not endorsed by MoonSharp

★ 19 1501d ago

Unity integration for Kataru. the minimal interactive dialogue language.

★ 19 58d ago

基于Unity的玩法类似节奏大师的游戏(超简易版)

★ 19 1940d ago

A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.

★ 19 1859d ago

GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance. size and color of voxel models.

★ 19 1937d ago

StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data.

★ 19 1792d ago

In this tutorial. we will implement a generic pathfinder in Unity using C#. We will approach the tutorial from a basic 2D grid-based pathfinding to a more robust generic pathfinder that we can use for a graph-based data structure. We will then apply our pathfinder to a variety of pathfinding problems.

★ 19 910d ago

Image picker for Unity iOS/Android + Windows/Intel Mac/Linux + WebGL

★ 19 1217d ago

Minimal UI library for unity. It provides modding capabilities via lua api.

★ 19 1794d ago

A replication of the arcade classic Skee-Ball for worlds in of VRChat

★ 19 1751d ago

Animation of an SMPLX character in an augmented reality application

★ 19 764d ago

Doom-like psuedo-3d sprite shader for unity's built-in render pipeline

★ 19 1701d ago

Vamos criar um jogo onde o jogador administra uma pequena fazenda. cultivando diversas plantações em seu solo para assim colher seus frutos e envia-los para a cidade. Partindo de uma base pré-criada. vamos usar objetos primitivos do Unity para construir essa aventura. além de desenvolver as mecânicas principais ao vivo.

★ 19 1413d ago

Unity 自动绑定工具,提供自定义绑定规则以及自定义脚本生成。

★ 19 1104d ago