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data as of 28.09.2026Parcial 2 motores
Puzzle Game for the Game Design course - IT-University of Copenhagen
A 2D turn based strategy game with roguelike elements
Flee or Face : Randomly swapping zombie chasing multiplay game.
A video game I made for my thesis.
Unity Boids Project
My Code for 4 years
Witch Game
solid-Yusuffkoc created by GitHub Classroom
HSD Projekt
A game about managing a colony in an asteroid field.
a decompile of spongebob move's in. for revivals.
Educational Math Game about sets.
¿Donde esta la biblioteca?
Unity 2D Platformer
ObiXcode15BuildTest
Ejercicio de Universidad sobre Unity
Pathfinding for Detected Drawings
Lighting room simulation for students.
The forth project from the Game Programing class. making a space shooter game using Unity.
Interview task. Objective is to make a game of simulation genre. in the style of "the sims" and "stardew valley". Steps below. /n Assuming the game is of the simulation genre. similar to that of ‘The Sims’ and ‘Stardew Valley’. please create a functional clothes shop with all of the features you imagine would be required. It should be a top-down view like Stardew Valley and not a sidescroller. platformer. or birds-eye view. There should be a player character that is able to walk and interact with the game world. Features required: Talking to the shopkeeper. buying/selling items. item icons. item prices as well as equipping the bought outfits. The outfits that are equipped should be visible on the character itself. You may choose your own UI that you believe is suitable for this prototype. You can use pre-made art assets or create your own for this task. If you are using pre-written code from other projects please specify which they are. This is very important as we would like to know which is written during the time of the interview. The game should be able to run as a direct executable file and should be uploaded to Github. This ensures that we can easily play the game to playtest. Please write up 300-word documentation to explain exactly how the system works. your thought process during the interview as well as your own opinion on how well you think you did. Please attach it as a PDF file to the github.
3D topdown isometric view VideoGame made with Unity.
GMTK-Game-Jam-2024
Multiplayer Party game using Unity and Relay
VR1 course game project
Apple Picker Prototype from Jeremy Gibson Bond's Book
A implementation of the game Minesweeper
Shader Lab