GitHub Repository Explorer

Topic: burst 2,619 repos

data as of 25.09.2026

A Marching Cubes Voxel project for the Unity Engine with Flood Fill Lighting. Height Map Based Texture Blending and Biome Generation.

★ 1 2058d ago

A Unity-based car simulation project for university research. designed to evaluate the advantages of Adaptive Cruise Control (ACC) in two driving scenarios. The simulation collects data and user experiences from a small group of participants.

★ 1 482d ago

This is a 3D game created with Unreal Engine 4 for the university. you can see the pdf where explain the process

★ 1 1734d ago

Procedural Terrain Generation using Marching cube and Unity's job system

★ 1 1038d ago

ECS & Dots project about spaceships that fire tons of projectiles. Included self made binary serializer. a 3D pathfinding algorithm and AI based on steering behaviours. Project doesn't work because it's missing Assetstore Packages I cannot put in a public repository. If you want the full project. contact me through the attached website.

★ 1 900d ago

Various systems and helpers that I use throughout a number of my code bases. Most of this is currently undocumented.

★ 1 982d ago

A VR piano learning platform that combines MediaPipe hand tracking with Unity3D physics simulation. featuring real-time hand visualization and asynchronous data streaming between Android and VR clients through a hybrid TCP/UDP server architecture.

★ 1 181d ago

A high-performance Object Pool system specifically designed for use with Unity. It utilizes a sparse set. allowing for fast operations on the pooled data. even with very large pool sizes.

★ 1 1303d ago

This project is a deep dive into boids simulation. brought to life in Unity using the Job System. Burst Compiler. and QuadTree spatial partitioning.

★ 1 476d ago

Final-year AI programming project exploring machine learning in games. Implements behavioural cloning with Unity ML-Agents to train racing AI from player demonstrations.

★ 1 98d ago

This is a plugin-like application that you can include in your project to record various metrics as a user interacts with your application. This data can then be used for usability analysis to determine where the user encountered hinderances to successfully performing a task.

★ 1 387d ago