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data as of 25.09.2026

Breaking down timings on compilation. assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and newer.

★ 23 1952d ago

Powerful Store manager for Unity project. Can handle everything related to: ingame currencies. ingame shop items. IAP purchases. subscriptions. data save with encryption.

★ 23 544d ago

This repo contains a c++ lib with pitaya's cluster logic for creating backend pitaya servers in other programming languages

★ 23 119d ago

A standardised media player interface for Unity with subtitle parser.

★ 23 2252d ago

Prefab instance pool that is configurable in the Inspector. supports any engine Object type and is available as a serializable C# class. MonoBehaviour and ScriptableObject

★ 23 664d ago

PlanB. Famous Cube is a reference implementation and comparison of MR/ AR platforms. Implemented now: Nreal. HoloLens 2. Quest 2.

★ 23 1300d ago

A 3D movement/platforming game demo attempting to recreate Counter-Strike/CS:GO "bunny-hopping" (bhopping). "surfing". and "air strafing" using Source Engine physics and movement ported to Unity 3D. Includes PlayerController.

★ 23 991d ago

基于Behavior Designer设计的行为树Demo

★ 23 2873d ago

First person shooter survival horror full of dark corridors and screeching noises. with a few bullets. a battered armor and robotic monsters waiting in the dark.

★ 23 3038d ago

A template for making Beat Saber maps using Vivify. Also interfaces with ReMapper.

★ 23 13d ago

The aim of this project is to procedurally generate a scene within the unity game engine. The assignment documents state that the scene should contain "mobile homes".

★ 23 2685d ago

A Unity demo app that illustrates full opacity for hands with background elimination.

★ 23 3638d ago

A MelonLoader mod for the game Syberia: The World Before that adds support for ultrawide/custom resolutions and more.

★ 23 1605d ago

A Unity package for building scalable game architecture.

★ 23 11d ago

HoldablePad was a cosmetic mod for Gorilla Tag based on a handheld pad used to manage custom holdables for players.

★ 23 209d ago

ARCore室内导航示例

★ 23 2564d ago

USB volume mixer replacement app for the Turn Up hardware. Per-app audio control. RGB lighting. macro buttons.

★ 23 6d ago

Mobile Interactive Simulator - Campus exploration game for new student orientation at Widya Gama University Campus 3

★ 23 94d ago

Recreated the classic arcade action game (Metal Slug) in 2D style (Run and Gun) developed in the Unity Engine. This game is capable of storing and displaying a lot of information simultaneously. Lots of animations. exaggerated explosions. lots of on-screen elements and big enemies.

★ 23 239d ago

Mixed reality extension to dVRK framework. built on top of Unity

★ 23 2523d ago

A Video Game Description Language (VGDL) Implementation in Unity of the GVGAI VGDL ontology (https://github.com/GAIGResearch/GVGAI)

★ 23 701d ago

This is the work I did in 4 days to create a clone of Count Master game. I tried to create some basic mechanics used in the game. Made with Unity.

★ 23 1856d ago

The Unity Engine portion of the OSHD/RuneHD client

★ 23 3585d ago

A Unity Project to display a BIM building model in Android on ARCore to visualize pipes. cables and other BIM-data in argumented reality

★ 23 272d ago

清华大学第七届人工智能挑战赛电子系赛道(原电子系第 25 届队式程序设计大赛 teamstyle25)

★ 23 19d ago

VR mod for MICONISOMI's Houkago Rinkan Chuudoku (奉課後輪姦中毒)

★ 23 3449d ago