To manage levels and player progress data in Unity games.
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data as of 29.09.2026A minimal state reactivity library for Unity.
Scripting toolkit for building Unity apps.
Unofficial mirror of the Oculus Unity-Integration Avatar as a package for Unity.
Ruzd Analytics Unity SDK
A UI gradient effect script for Unity
AceLand WebRequest
Common Extensions for Unity / C#
A neat little group of Unity package dependencies for the GnomeCore
A utility library for Unity
Hightouch Events C# SDK
A collection of attributes to control the execution order of your scripts in Unity from your source code.
Pack assets to UnityPackages and distribute them via npm registry
A simulator for Unity XR. that simulates VR-input from mouse and keyboard input. There is also added action record and replay functionality.
A boundary system for use with the Reality Toolkit.
An implementation of the Service Locator pattern for Unity
Unity Editor extension to configure .upmconfig.toml
将类序列化到GUI上显示
Lightweight object pooling system for Unity game engine
Digital Twin SDK for loading and creating Digital Twin Spaces
UniSharper.Data.SaveGame is a save game system for saving and loading game data in Unity Engine.
Phrase localization for Unity
Local and network object pooling system for mirage.
Set of utility scripts used by Transitional Forms in Unity
A friendly substitute for .NET mocking libraries.
Behaviour tree for AI units
Au App Library
App management components and utilities for Unity.
Tool to update package from unity assembly definition files
Unity Package for a Scriptable Object Based Event System
어느 유니티 개발에도 사용 가능한 메인 프레임워크(패키지)입니다.
Unity Audio library created by Rivello Multimedia Consulting
Simple UI system for Unity.
An easy-to-use and extensible data persistence system for Unity. inspired by PlayerPrefs. This system provides a flexible API with support for custom serialization. storage. and encryption providers. All data is compressed using Gzip to optimize storage space.
Better Logger
Google Mobile Ads Integration for Unity
This is a test unity packages release pipeline
C# utils that are often useful in game development.
Useful MonoBehaviour components for Unity.
PICO Integration SDK
An experiment in designing an elegant effect chain
Fast and simple message system for Unity3d game engine
2D/3D geometric computation. mesh algorithms. and so on
Extension for Unity Analytics
Use ObjectPool to instantiate game objects during loading time and not during gameplay. This version allows you to have multiple pools in your game. so you can have a global one that won't be destroyed between scenes. and some level-specific ones.
State Machine can be used to easily create finite and hierarchical State Machines using the StateMachine class itself or you can inherit from it to create more specific behavior.
Unity plugin that outputs errors for null SerializeFields during runtime. with options to allow exceptions. installable via git URL or OpenUPM.
Useful tool to create your own project settings in Unity
Base subsystem for VARP projects
Scene Blending System for Unity
This package provides the means to do take a series of snapshots for specific moments throughout the year.
A Unity plugin for using Transformers models in Unity.
Game Toolings for Unity
The PersistentDataSystem is a fast and maintenable save system. Data are written in binary files to hide the content from users and to enable fast loading and saving.
A solution for fetching lung projects in Unity
This repository provides a very simple Key Value Store (not Server) for Unity.