A starter project supporting local and online multiplayer
Topic: match 7,325 repos
data as of 25.09.2026ACC 2026 Capstone
This is a recreation and refactoring of the Covens. Curses. and Curios mod. made by NPC (aka Oh no). for the game Shadows of Forbidden Gods
Esami del corso di Grafica ed Interattività dell' Università Degli Studi Di Salerno
A 3D top-down action roguelike developed in Unity. Features a custom relative-physics system. dynamic shader-based trail mechanics. and algorithmic area-capture combat where movement costs player mass.
Modularer. MMO-fähiger Character Controller für Unity - Teil des Wiesenwischer GameKit Frameworks
Read of Mask Puzzle Game. More to come out soon.
Hoverboard Game
A VR game about slicing fruit to get points!
A build that would work in the university.
Highrise Studio AI features.
小王国游戏
BattleTech mod. Improves scorch and step decal application and persistence
Collection of Demo Games and Ideas
UNMC College of Nursing - Ag Safety Virtual Reality
Survivor's Guilt is 3D zombie shooter created in unity
Finals game project
学業にて制作したテストゲームでお題有りのオリジナルもあります。exeの無いものがほとんどで、DXライブラリをCドライブ直下に準備すれば起動はできます。
Capstone project for Alberta Health Services. The goal of this project is to make a game suite for Oculus GO to be used for therapeutic purposes. Course: ENEL 500. University of Calgary.
This repo is for only assets.
VR en Unity que ubica al usuario en un ensayo o concierto de una orquesta sinfonica. siendo el usuario el director virtual de la misma.
This is where work gets worked
A Visual Studio project to compile an Assembly-CSharp.dll for Stick Fight
2D tanks arena
For Innovative Game Mechanic (class)
Project for Create with code course
DCIM
Built in Unity 2022 LTS. this cozy 2D exploration game follows a protagonist’s journey of self-discovery. Set in a quiet. vibrant island town with a pastel palette. you play as the local florist. By cultivating and gifting flowers to the townsfolk. you uncover your own story through a gentle gameplay loop focused on meaningful interactions.
Zoology is a comprehensive animal overhaul that maps in-game animal performance to real-world biology without breaking gameplay.
1970 Plymouth
A mod for Schedule I that adds a Phone App for managing mods
Submission for MiniJam-177 Papercraft
Volumetric Rendering Experiments
I developed a game based on the first tutorial from learn.unity.com. which was my first self-learning project. Through this experience. I gained valuable insights and also utilized the movement scripts I learned in other projects I've worked on.
ML-agentPingPongSelfPlay
An AI model to generate heightmaps based on surrounding fragments of other heightmaps