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data as of 28.09.2026A 3D Virtual Excavation Game
STEM POE Projective
A sandbox project for ECS testing.
Unity Data oriented technology stack (DOTS) works define in this project via comparing normal code approaches. Tradtioal Object oriented code vs DOTs code vs Job system code with burst compiler.
PROcedural terRAIN - Another Procedural Terrain Generator
Demo Work for Curvit Application using DOTS
My own adventure with Catlikecoding tutorials.
Mini Pixel Game battle with integer to move player on screen.
Trash Flight
Escape is a small Unity Project where the player battles an enemy. Initially the player can only escape. As the game progresses. various power-ups with differing effects start appearing. Bullets can be shot using the mouse. and if enough bullets hit the enemy. the player wins the game.
travail-3-unity-nothingway-3 created by GitHub Classroom
ノベルエディタのリファクタリング用りぽじとり
Second try on Noneb. the ever ongoing project
A one-stop solution for saving and reading data. it can split data into chunks by your desire using source generation to reduce performance cost.
Core libraries for Unity app
A Unity project available to the dev team used to develop the ApparatusUPackage library
Quick and dirty Algorand Unity SDK Version 2
a game framework for unity
Dialogue Engine for Unity
2024 Nexon GameJamm
Comfy interaction library focused on fingers
unity1week 2回目の参加!!
A project in which I tried to create a combat system similar to the "Tales of" series
根据工作时用到的功能做一个整合,整体偏向于展厅方向,有较多依赖 参考了
2023年芸術Cで作った作品です。
A service locator pattern in C# using Unity with implementation of UI system.
This repo host the unity project for prototyping ideas during our beautiful fridays.
みんげー2021の死にゲーです。
Unity client for clicker game
only unity test projects
An OpenMod / Unturned plugin which implements optimized zones.
cifarm unity game
Browse game
Scripts of Sugorira Run
Turn-based. 2 player. local strategy game
Ghost Masters is an arcade idle game inspired by the Ghostbusters theme. This prototype was developed to create an engaging ghost-catching feel while implementing basic idle game mechanics.