GitHub Repository Explorer

Topic: unity 9,694 repos

data as of 25.09.2026

A VR music game. like "Taiko No Tatsujin" and Taikojiro. Save every bored souls in your lab.

★ 25 1648d ago

横向きかつクリックやタップ可能なゲームで使用できるカスタマイズ可能なデバッグメニュー

★ 24 2740d ago

Design patterns built in Unity 6 with accompanied articles to explain each pattern.

★ 24 549d ago

Sample HoloLens2 application showing various different ways to get an AAD token (including Iris scan). MSAL. ADAL and WebAuthenticationBroker. Supercedes https://github.com/peted70/msal-hololens

★ 22 25d ago

An ECS framework designed to be easy to use and learn.

★ 21 1612d ago

A very simple voxel terrain generator using the Unity Job System and marching cubes (https://www.youtube.com/watch?v=W_ZAONlvdIM)

★ 21 2351d ago

Unity application to convert 2D sketches to 3D models which could be maneuvered around using hand gestures (to a position and orientation of choice) in a 3D scene.

★ 21 2217d ago

A fully-fledged working prototype of a Diablo-esque game. created in Unity 2019.1.11f. Features implemented include a Item and Equipment system. Enemy AI. a custom save system. and more

★ 19 2267d ago

Homeworld: Deserts of Kharak Gameplay Extensions modification (formerly more-maps)

★ 19 1069d ago

A Unity3D project that generates a procedural randomized dungeon.

★ 19 3906d ago

Epitech project : multiplayer game played by artificial intelligences and viewed by a graphical AR interface.

★ 18 1420d ago

A mod loader for clone drone in the danger zone!

★ 18 12d ago

Editor Extension for Unity to let Unity users consume nuget repositorires and benefit from the usage of a complete versioned package provider that also downloads indirect dependencies of the installed code.

★ 18 3328d ago

C# extensions and other script/editor utilities that you can toss into any Unity project

★ 18 2728d ago

A spiritual successor to Freelancer. Developed in Unity (moved from Unreal). Scanning your cargo hold... You will comply.

★ 18 2669d ago

主分支是E大的GameFramework框架模板,热更分支接入ILRuntime的热更新模式,完美实现IL热更新和huotuo热更新.

★ 17 1460d ago

CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.

★ 17 282d ago

将E大的GameFramework框架飞机游戏StarForce,改为接入ILRuntime的热更新模式,完美实现热更新

★ 17 2640d ago