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data as of 27.09.2026Repo for Ludum Dare 38 project.
Using Unity3D to model the parking meters in downtown Athens. GA as an interactive Graph.
build the 3d bicycle road via osm
ETC project for Spring 2017.
Study on procedural terrains and planes with delaunay triangulation and voronoi diagrams
Novibad
Final Project for CS348C Stanford
Generating KSP planet texures outside of KSP
Survival Engine files.
Utils de Unity para uso personal en mis propios proyectos.
Test assignment for Unity dev position. involved drawing 3d / 2d map from geojson data and placing dynamically sized objects on it by geographical coordinates.
Attempt to make volumetric water using shell texturing
2024 한성대 캡스톤 - VR 화재 시뮬레이터
Project 2 for 53-451 Research Issues in Game Development: Designing for XR to create game experiences
on the road again
smash yourself in virtual reality
The chess with collision cool-ish effect (CSC562)
destruction simulation using voronoi diagram
🌿Grass rendering techniques
I wanted to use my knowledge of procedural and a udemy tutorial to create realistic looking procedural landscapes.
GDP-p-5 created by GitHub Classroom
An RPG game. Very early version
Procedural generation of a taiga coastline using an agent-based approach.
My mods for Blade & Sorcery
Project made following the catlikecoding.com tutorials
That's probe project for my university.
SDS Internal Hackathon
Finally making that hex planet game probably.
This is a future top platformer game that will reach a million downloads.
DADIU Team 1 graduation game
FutureGames Game Jam. 9-10 September. 2017
Forsbergs Game Jam Weekend February 25-26. 2017
A small 3D demo of a top-down fantasy game. Features a single playable level showcasing basic enemy AI behavior and a prototype combat system.