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data as of 27.09.2026

Simulation of ants using Unity and C#. specifically using the C# Job System and the Burst Compiler to run huge amounts of ants in parallel. Mostly developed as a study for parallel processing.

★ 0 647d ago

Ocean rendering on a 1000m x 1000m plane using the Phillips Spectra & an optimized GPU FFT algorithm

★ 0 730d ago

Test Project I created in development of another project. Here was my playground for reconstructing meshes. and raycasting into them via a custom raycast function that is burst compiled. Here is remains as a resource to others.

★ 0 1677d ago

This minimalist yet engaging Unity project showcases the capabilities of Unity's Data-Oriented Technology Stack (DOTS) through a simple space shooter game. Experience the efficiency and performance gains of DOTS

★ 0 1134d ago