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data as of 25.09.2026

Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars. and the power of mixed reality. users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.

★ 51 244d ago

Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.

★ 51 59d ago

Optimized noise library for C# using SIMD. Works with both Unity Burst and .NET Core.

★ 51 37d ago

A multiplayer turn-based card game made with Unity and the SocketWeaver SDK

★ 51 2526d ago

TeaTime is a fast and straightforward queue for timed callbacks. specifically designed to address common coroutine patterns in Unity games.

★ 51 229d ago

Claude Code. natively inside Unity Editor. A dockable chat window with full project awareness. 60+ MCP tools. and zero alt-tabbing.

★ 51 137d ago

NewtonUnityPlugin is a managed plugin for Unity 3D that allows you to use the Newton Dynamics physics engine

★ 51 2406d ago

.NET. MAUI. Xamarin. Mono and Unity client library SDK for Ably realtime messaging service

★ 51 2d ago

An SDK that lets you connect to phantom wallet. list NFTs. Swap Tokens. Unlock content with NFTs and interact with any anchor program. Build on top of the Garbles Unity SDK.

★ 50 1193d ago

Rhythm game with falling notes and corresponding sheet editor. (下落式音游及乐谱编辑器)

★ 50 485d ago

Adds a unity-supported. SerializableType class and an inspector for editing SerializeReference fields.

★ 50 997d ago

UnlimitedScrollUI is a uGUI plugin in Unity that supports scroll views with unlimited items. minimizing CPU and memory usage. Asset Store: https://u3d.as/2z2a

★ 50 1580d ago

Asset Lens : Unity asset reference management utility working in background. 에디터 백그라운드에서 관리되는 유니티 에셋 파일 레퍼런스 데이터 도구.

★ 50 1644d ago

반다이 남코 현역 프로그래머가 알려주는 유니티 네트워크 프로그래밍

★ 50 4071d ago

Open-source C# agent runtime for AI NPCs and in-game agents. Structured context. ReAct tool use. complex task planning. memory. and reliable actions for Unity. Godot. Unreal Engine. and servers.

★ 50 4d ago

This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically. or you can make multiple environments as dynamic gameobjects where you can enable. disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.

★ 50 1556d ago

Unity(Lua) - Game Framework 本项目 是基于 Unity 与 ToLua 的框架项目,以及部分示例内容和打包(热更新)工具。

★ 49 386d ago

Unity project of 3D pose estimation with VFX using Barracuda and VFX Graph.

★ 49 845d ago

Allows automated forcing of jump distance (JD) across maps. And now Reaction Time too.

★ 49 630d ago

A live coding session at Channel 16

★ 49 2347d ago

A set of utilities for manually optimize/modify avatars within Unity

★ 49 414d ago

The world’s first game framework that lets you talk to AI in real time — locally. Supports any custom voice.

★ 49 247d ago

A shader for Unity providing cel-shading. (Forward rendering)

★ 49 16d ago

Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation. watertight fragments. optional Unity-physics bouncing. alpha-fade dissolve. and a pre-bake cache with cooked convex hulls.

★ 49 75d ago