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data as of 25.09.2026

【一个 KSP 社区 Mod 的中文翻译补丁合集】A collection of Module Manager patches for translating KSP Mods (Part mods only) to Chinese.

★ 56 32d ago

Workaround in Unity to use Leap Motion Controller with Gear VR (or any other headset that doesn't support it)

★ 56 3562d ago

Slides and examples from the "Practical AI in Unity" talk from Unite Seattle 2014. Presentation recording at https://www.youtube.com/watch?v=hhByGZZbcOc

★ 56 4349d ago

A reusable. physical XR keyboard built to be easy to use for short string entry. Made for Unity. Ultraleap hand tracking & the Interaction Engine.

★ 56 1116d ago

A Unity package for asynchronously handling save game data.

★ 56 32d ago

A framework for developing ascii based "traditional" roguelikes in Unity.

★ 55 2136d ago

Unity SDK for cross-platform in-app purchase and subscription infrastructure. revenue analytics. engagement automation. and integrations

★ 55 2d ago

Mods I have made for Bloons TD 6. Requires Bloons TD 6 Mod Helper

★ 55 1394d ago

Unity Robots Third Person Platformer Project. rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Frontend

★ 55 1969d ago

Jahro Unity Plugin – Debug. control. and fine-tune your Unity games directly inside the game view. Execute commands. monitor variables. and sync logs/screenshots seamlessly to the web app.

★ 55 144d ago

Example repo showing online functionality leveraging Normcore

★ 55 2129d ago

This project merges computer vision with 3D modeling to create a lifelike virtual hand in Unity. Hand movements are tracked using OpenCV. enabling real-time interaction and applications in virtual reality. gaming. and simulations.

★ 54 1096d ago

A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency. and also provides new options like 32 bit indicies and grouping volumes.

★ 54 393d ago

Open Source Pub/Sub Messaging Library for Unity

★ 54 1323d ago

An example using the core features of the Entity Component System (ECS). part of DOTS. for Unity. inspired by Roll-a-ball. This project utilizes the Unity Physics. Hybrid Renderer. and Entities packages.

★ 54 2068d ago