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data as of 27.09.2026Unity types custom extensions & utils.
Unity Singleton is a lightweight. reusable component for managing single-instance objects in Unity. Whether you need a singleton scoped to a scene or one that persists across play sessions. Singleton simplifies the setup with a clean. consistent pattern. It reduces boilerplate and improves project structure.
Websocket transport for MirrorNG
Keyboard and Xbox Mapping of ScratchToWarcraft as integer (with other classic game)
Finds all missing references in your project. Reads contents of assets to detect whether GUIDs they contain exist within the project.
Augmenta websocket plugin for Unity
General use Unity tools.
Mtion SDK for creating new content for Mtion Studio
A Unity package providing a behavior tree.
턴제 어드벤처 RPG 게임 개발
T-Adventure is a 2D platformer PC game built with Unity. Players navigate challenging levels filled with obstacles and enemies. featuring pixel art graphics and responsive controls inspired by retro games. Jump and run through diverse environments. collecting coins along the way. The design emphasizes skillful maneuvering and precise timing. delive
Cardboard VR app (build in Unity) for viewing a model of my appartment exported from the "Sweet Home 3D" app.
A Unity simulation where a custom neural network learns to walk in a form of a stickman.
Community-driven efforts to fix bugs inside Beat Saber.
Originally a satire of mobile games but now more of an educational game about mobile games
Unity 2-D scene modelling with Tilemap. and path finding with BFS
Examples codes for monday online session ACC_VR
A Zelda-esque space shooter hybrid for Ludum Dare 40.
MR Application for HoloLens 2. able to capture frames and sent them to a server through WebSocket connection and Protobuf serialization. it also does Face Detection and Tracking (examples with OpenCV and based on data retrieved from server). Has embedded database and personalized interface (for fun).
This is a mod for the game Core Keeper that adds various features to the map.
ARC 596 - Embodied Computation
Student Project | Multiplayer Beat 'em Up
Man The Game - Long Story Short development team's repository
A short gnome manufacturing tycoon game created for my Commercial Games class. featuring simulated microtransactions.
A Unity adaptation of Tsutomu Nihei's manga. Blame!
Um Dia — JRPG educativo em Unity sobre o uso de produtos químicos na natureza
Fast-paced. momentum-driven rogue-lite FPS featuring a card-driven upgrade system with chaotic dual-wielding gunplay and a color-dithering. cel-shaded aesthetic. Built with C# and Unity URP.
8.27-8.30
For GB30 jam.
Here's a fully working Voxelbusters sample unity app integrated with our ads mediation. UNITY 2018.1.6.f1 https://www.dropbox.com/s/uotopieuum8qjub/TestUnity2018-16f1.zip?dl=1 My steps to creating the project: Create New project. - import voxelbusters - import ChocolateUnityPluginAndroid_GDPR.unitypackage Important Step - Unity GUI... Assets...Play Services Resolver....Android Resolver...Settings -- uncheck Enable Auto-Resolution -- uncheck Install Android Packages -- everything else on that dialog as-is - Manually check folder <project>\Assets\Plugins\Android and delete support-annotations.jar and delete any android-support or google play services AAR files. If you look in the sample project. you will see it is clean of those. - Notice I added a folder necessary for Vungle <project>\Assets\Plugins\Android\vungle_3rd_lib Go thru Player Settings (as you have done before) Use the mainTemplate.gradle and AndroidManifest.xml in this sample (it's slightly different from the docs. which we will update soon) Note: I modified a file named UtilityDemo.cs under Voxelbusters to initialize and load the ads Build and Run When you run the sample app on your device. tap on 'Utilities'....Okie.... Demo... Utilities .... Okie ... Get Bundle Version (this will load Interstitial ad) Demo... Utilities .... Okie ... Get Bundle Identifier (this will load reward ad) (I am a beginner Unity dev so I just modified the Voxelbusters demo source to get something up and going for you).
Terminal Lucidity is a first-person narrative puzzle game that focuses on themes of dementia and Terminal Lucidity. and features an elderly man who must escape from an elderly-care home and find his family with his newfound lucidity.
Collection of Godot Projects
Mod for Cities Skylines 2. modifies the texture. brightness. opacity of road wear
mindustry but touhou
A top-down racing game inspired by F-Zero and MicroMachines for Ludum Dare 34.
Neurovoid Protocol A 2D psychological AI dueling game built in Unity. Players face an adaptive AI that learns from their decisions across multiple rounds. using a pre-game psychological questionnaire and real-time pattern recognition. The AI evolves to predict and counter the player's strategy
my game skyward assault
The basis for an RPG battle system intended for a jam. this prototype was never released due to overscoping and last-minute technical problems.
2D platformer adventure game developed for IAT 410. In this narrative-driven game. you get to play as Unit 241. an AI-equipped droid that gains consciousness. Using a range of available body mods. unit 241 has to fight enemies. solve puzzles. and escape the building.
Extra options to configure Beat Saber's Smooth Camera even more. no Cam2 required.
CSC404 Project: Singing based rhythm dueling game. Battle with your voice by matching notes!
Artemis+ Lunar Habitat Simulator (NASA Space Apps Challenge 2025): Unity WebGL habitat planner. React site and Gemini mission assistant.
Game in Unity Engine
GaitSyncAR-VG is a 4th year project repo made for Viture Luma Ultra augmented reality glasses.
Project for my Dining Dungeons game
A 3D game
Tracking changes for the game Rust
Repeated module: Collaborative Project
Test work 08 2024
Multiplayer horde shooter with a focus on building / defence mechanics.
Our entry for the Ludum Dare Jam #49 (theme: Unstable)