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data as of 27.09.2026

Debug command palette for Unity. One [LiminalCommand] attribute exposes a C# method to humans (Cmd/Ctrl+K). AI agents (HTTP API) and tests (C# API).

★ 1 1d ago

This is a repository of eyetracking system used by "Effects of prior knowledge on gaze behavior and texture perception in virtual reality"

★ 1 164d ago

Scavenger App - Demonstrates Xamarin integration with Unity. Orleans. and Azure

★ 1 80d ago

Environment Authoring Kit gives you a fast. AI-assisted foundation in Unity: procedural land layout. cave structure. and core world scaffolding. It’s built as a starting framework — you still shape. refine. and detail the final world.

★ 1 102d ago

Open Source Kinematic Character Controller for Unity with Extra Scripts

★ 1 629d ago

(5th Attempt setting the repository up🤬🗿) This Repository Does Work. AfterLife Attendant University Group Project Repository. (DISCLAIMER : Only Programmers can Add. Change or Remove Visual Studio Code)

★ 1 152d ago

Pixel Jungle is a fun and engaging game that consists of three reskinned classic games - Monkey Invaders. Jungle Pong. and Crocodile.

★ 1 1280d ago

This is a collection of some shaders and visual effects (VFX) that I've developed using the Unity game engine.

★ 1 1101d ago

Vårt Roguelike liknande spel för gymnasiearbetet.

★ 1 143d ago

A simple mobile & desktop app for minimalistic and also addictive game lovers. This was an interactive project for my Software Development Methodologies course with many contributers.

★ 1 2193d ago

2D Path provides tooling to edit shapes (polygons and Bézier splines) in EditorWindows and the SceneView. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 1 1670d ago

Voyager 1 was launched from Earth in 1977 to explore the outer planets. It first flew by Jupiter. using its gravity to accelerate and change direction. then continued to Saturn. where another gravitational assist sent it upward out of the plane of the Solar System.

★ 1 306d ago

Prototipo de videojuego desarrollado en Unity para la materia Motores de Videojuegos I. Incluye mecánicas básicas de movimiento. combate y enemigos. aplicando conceptos de prototipado iterativo y core loop.

★ 1 74d ago

Senior Capstone Project at GVSU. Fall 2016.

★ 1 3574d ago

Sistema modular de atributos com modificadores temporais. suporte a runtime e interface visual completa para Unity.

★ 1 25d ago

Unity reinforcement-learning project: train and deploy a PPO RollerBall navigation agent with ML-Agents. C#. ONNX. and retained experiment checkpoints.

★ 1 49d ago

Ashlar — local-first .NET runtime for auditable AI workflows you embed

★ 1 today

A collection of Unity utils I made over the years of working with it

★ 1 39d ago