ProtoWorld Suite
Topic: bubble 4,181 repos
data as of 25.09.2026A simple network manager for PUN2 users. make it more easier to manage online/offline scenes. default character prefabs. start points. game rules
A Unity3d Tool that builds 2D top down cave maps using the cellular automata algorithm
:vampire: A spooky Unity game.
NavAR is a seamless solution for indoor and outdoor navigation using some of the latest emerging technologies: Augmented Reality (AR) and spatial mapping. The solution is available as a cross-platform mobile application (iOS & Android).
Mushroom growing idle game for Android made with Unity
Python IDE & level based graphical interface for Unity3D
Saboteur Diver is now open sourced
Augmented Reality for Visually Impaired People 2.1
Executes triggers when receiving keypresses
Through the mobile phone control computer racing game. using socket protocol to achieve a virtual handle.通过手机控制电脑上的赛车游戏,使用套接字协议实现的一款虚拟手柄。
Fungus custom commands
Our 2024-2025 club game! Go check out the Steam page!!
A series of mods created for the game Kerbal Powers. by Spartwo and MiffedStarfish.
Collection of mods for use in Escape From Duckov
Collection of UI Toolkit custom controls
Bubble Pop Game for Unity using Kinect V2.0
Application for procedural terrain generation using Perlin noise settings
DAZ To Unity HDRP 10 (Cross Platform)
面向中文用户的轻量级桌面虚拟伙伴引擎,支持 VRM 角色、模型商店、原神模型优化渲染以及丰富的扩展功能。
iOS Unity plugin for Lookback
2-player co-op multiplayer mod for Graveyard Keeper (Steam P2P. BepInEx/Harmony)
The Up To Date Planetside git
Story archive of 誰ガ為のアルケミスト / 為了誰的鍊金術師 / The Alchemist Code
Celeritas is a 2D space-shooter with ship-building and weapon modification mechanics.
A mod that expands on the natural environment in the 4546B crater. adding new species or behaviors to make the world even more interesting
An Enter the Gungeon mod that adds items to the game.
Puzzle Bobble Game
My ChilloutVR mods in one fat repo.
A simple network manager for LiteNetLibManager users. make it more easier to manage default character prefabs. game rules
Multiplayer Game
Educational game teaching variables. operators. if-statements & for-loops. built in Zifro Playground UI
An ARKit app built in Unity that spatializes recorded audio as literal AR bubbles. Started at Reality. Virtually. Hackathon 2017 at the MIT Media Lab
A little Unity project
Core mod required for the ESCP races
Adds hediffs for humanlike beings
Library Mod for One Step From Eden
Bipedal Creature Walking using Neuro-evolution of Augmenting Topologies (NEAT) algorithm
Addon for shipyard which reads .craft KSP files into the game Outer Wilds
Make Project Arrhythmia (Legacy branch) better with this all encompassing mod!
Project submission for AlgoExpert's SWE contest. An augmented reality (AR) mobile app to virtually visualize famous algorithms like sorting algorithms.
An event tracker for Neon White. helping with practice and PB tracking.
Reinforcement Learning is an active research area which studies the methodological approaches for enabling machines to perform intelligent and expert behaviours. Frameworks of Reinforcement Learning has been utilized for solving various types of problems including games such as Backgammon. Chess or control problems such as inverted pendulum. Here we implement two RL approaches namely Q-Learning and Eligibility Traces for enabling an agent to control the trajectory of a ball with a paddle. First. the game environment is defined as a discrete space and then the aforementioned algorithms are implemented using the MATLAB software. The results indicate that the agent learns in a reasonably fast time and is able to play 4 the game and keep the ball in the air for a considerable number of hits. The results of this project can be compared with human performance in order to infer physiological parameters affecting human learning.In this project a RL based solution for the VR ball bouncing was proposed and tested in MATLAB environment. The results indicate that the agent can learn how to play the game and hit the ball multiple times in a row. Finally. the resulting optimal actions for the state space were implemented into Unity and performed by a virtual agent. In order to achieve this. many tasks had to be completed. The state and action space had to be refined in order to for the project to be computationally feasible. A continuous physics simulation was made for collisions in both Matlab and Unity. The Unity simulation was hooked up to external tracking for player input recording. Multiple iterations of code refinement were performed in order to better improve the performance of the agent in the environment. For example changing the discrete action space was performed in order to ensure that there is no internal constraint for the agent hindering visitation to all states in the environment. A number of graphical means were used to visualize the results from the Q matrix. For example the number of successive hits were plotted in order to examine to which extent the algorithm is able to make the the ball hitting working. Overall this project gave us the opportunity to increase our knowledge of machine learning specially Q-Learning and helped us gain hands on experience for implementation of learning algorithms. Our current results improve through learning but our solution is not as optimal as we imagined it could be. More iterations need to be done on our multiple design decisions in order to gauge the full potential of our model. Ultimately. we were able to implement the broad groundwork needed for an agent to learn to bounce a ball in virtual reality.
AI Sponge for all!
Mod for Rain World (1.9) that makes lots of creatures. including you. very rotund
An AI NPC trading bot with Uniswap
Go to a world with all the currently tracked items around the earth. stars and constellations
A hybrid-casual mobile game in Unity
A clone of the game Motherload by xgenstudios.
VR Nursing Training Simulation
A simple bubble blaster game for the HTC Vive
Do-Re-Myth: Ear Training Gamification Software
Contains the code for simulation and analysis of the Spatial Cognition model.
An Indie Game about ethics of Artificial Intelligence.
100 shader studies implemented in Unity
An Android 2D Puzzle Game with crime solving elements and Top-Down traversal between levels
XR toolkit for Earth and planetary sciences.
ULTRAKILL mod that enables fishing outside of 5-S
A small Unity project to once and for all get rid of a game idea that's been stuck in my head for years.
Chat bubble addon for Suriyun's MMORPG Kit
Easy to use Unity package for debugging in game
The unified Future Reality Lab library for XR systems in Unity.
AR demo with ARCore. Procedurally generate gardens on surfaces.
Decompiled Assemblies of Unity Games packed as csproj (Assembly CSharp.csproj)
All the code for my Enter the Gungeon Mod Once More Into The Breach. because Modworkshop apparently requires it.
A collection of scenes/app ideas I've created for Ultraleap's North Star AR HMD using Unity's High-Definition Render Pipeline.
An Augmented Reality interface for robotics. Currently works with @usnistgov's Collaborative Robotics Programming Interface (CRPI) and a UR5 robot arm.
Microsoft HoloLens application for HackMIT. Logo Lens presents relevant stock quote data when a user sees a company logo while wearing the HoloLens.
A port of Sonic Utopia to the Wii U
Express online visualization for trend and pattern cognition using artificial intelligence.
A mobile game that seeks to raise awareness. destigmatize and create empathy for people with sickle cell disease.