GitHub Repository Explorer

Topic: bubble 4,181 repos

data as of 25.09.2026

NavAR is a seamless solution for indoor and outdoor navigation using some of the latest emerging technologies: Augmented Reality (AR) and spatial mapping. The solution is available as a cross-platform mobile application (iOS & Android).

★ 6 1846d ago

Through the mobile phone control computer racing game. using socket protocol to achieve a virtual handle.通过手机控制电脑上的赛车游戏,使用套接字协议实现的一款虚拟手柄。

★ 6 2305d ago

面向中文用户的轻量级桌面虚拟伙伴引擎,支持 VRM 角色、模型商店、原神模型优化渲染以及丰富的扩展功能。

★ 6 73d ago

A mod that expands on the natural environment in the 4546B crater. adding new species or behaviors to make the world even more interesting

★ 5 185d ago

An ARKit app built in Unity that spatializes recorded audio as literal AR bubbles. Started at Reality. Virtually. Hackathon 2017 at the MIT Media Lab

★ 5 3252d ago

Project submission for AlgoExpert's SWE contest. An augmented reality (AR) mobile app to virtually visualize famous algorithms like sorting algorithms.

★ 5 2188d ago

Reinforcement Learning is an active research area which studies the methodological approaches for enabling machines to perform intelligent and expert behaviours. Frameworks of Reinforcement Learning has been utilized for solving various types of problems including games such as Backgammon. Chess or control problems such as inverted pendulum. Here we implement two RL approaches namely Q-Learning and Eligibility Traces for enabling an agent to control the trajectory of a ball with a paddle. First. the game environment is defined as a discrete space and then the aforementioned algorithms are implemented using the MATLAB software. The results indicate that the agent learns in a reasonably fast time and is able to play 4 the game and keep the ball in the air for a considerable number of hits. The results of this project can be compared with human performance in order to infer physiological parameters affecting human learning.In this project a RL based solution for the VR ball bouncing was proposed and tested in MATLAB environment. The results indicate that the agent can learn how to play the game and hit the ball multiple times in a row. Finally. the resulting optimal actions for the state space were implemented into Unity and performed by a virtual agent. In order to achieve this. many tasks had to be completed. The state and action space had to be refined in order to for the project to be computationally feasible. A continuous physics simulation was made for collisions in both Matlab and Unity. The Unity simulation was hooked up to external tracking for player input recording. Multiple iterations of code refinement were performed in order to better improve the performance of the agent in the environment. For example changing the discrete action space was performed in order to ensure that there is no internal constraint for the agent hindering visitation to all states in the environment. A number of graphical means were used to visualize the results from the Q matrix. For example the number of successive hits were plotted in order to examine to which extent the algorithm is able to make the the ball hitting working. Overall this project gave us the opportunity to increase our knowledge of machine learning specially Q-Learning and helped us gain hands on experience for implementation of learning algorithms. Our current results improve through learning but our solution is not as optimal as we imagined it could be. More iterations need to be done on our multiple design decisions in order to gauge the full potential of our model. Ultimately. we were able to implement the broad groundwork needed for an agent to learn to bounce a ball in virtual reality.

★ 5 2060d ago

Go to a world with all the currently tracked items around the earth. stars and constellations

★ 5 21d ago

An Android 2D Puzzle Game with crime solving elements and Top-Down traversal between levels

★ 5 382d ago

A small Unity project to once and for all get rid of a game idea that's been stuck in my head for years.

★ 5 232d ago

A collection of scenes/app ideas I've created for Ultraleap's North Star AR HMD using Unity's High-Definition Render Pipeline.

★ 4 2418d ago

An Augmented Reality interface for robotics. Currently works with @usnistgov's Collaborative Robotics Programming Interface (CRPI) and a UR5 robot arm.

★ 4 2347d ago

Microsoft HoloLens application for HackMIT. Logo Lens presents relevant stock quote data when a user sees a company logo while wearing the HoloLens.

★ 4 3515d ago

Express online visualization for trend and pattern cognition using artificial intelligence.

★ 4 3294d ago

A mobile game that seeks to raise awareness. destigmatize and create empathy for people with sickle cell disease.

★ 4 720d ago