A dissolve effect for uGUI. without material instancing. Please star and watch this project :)
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data as of 25.09.2026PBR Grass Geometry shader for Unity
Easy rendering and editing of curved lines in Unity.
Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3
A suite of UIElements based attributes. drawers. controls. and other helpers to expedite the creation of object inspectors without the need of additional custom editors
A warehouse environment for robotics simulation in Unity.
A base class to simplify object pooling using the new pooler provided in Unity 2021
Full body pose estimation to be used with HMD (Quest2) built in Unity
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Audio Tailor is a Unity Editor tool for processing audio clips.
Asynchronous SQLite-net support for Unity
BABINIKU(バ美肉) meeting support tool for Zoom.us. WebEx. whereby.com or Slack on Mac OS
Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.
Handle Events and States in Unity. Really Easy to Use and High Performant. We are now in Asset Store ! https://assetstore.unity.com/packages/slug/250332
uSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!
A develop console for Unity let you input command string to execute debug functions. Only one line code to register custom command.
Parallelised 2D deformable bodies using the C# Job system. Unity's Burst compiler and GPU instancing
Unity program that creates 3D scenes for VR using MiDaS model
A plugin for handling custom song additions in Beat Saber.
MoveBox is a toolbox to animate the Microsoft Rocketbox avatars using motion captured (MoCap). Motion capture is performed using a single depth sensor. such as Azure Kinect or Windows Kinect V2. Our toolbox enables real-time animation of the user's avatar by converting the transformations between systems that have different joints and hierarchies. Additional features of the toolbox include recording. playback and looping animations. as well as basic audio lip sync. blinking and resizing of avatars. Our main contribution is both in the creation of this open source tool as well as the integration of MoveBox with Kinect V2 and Azure Kinect. as well as the interfacing with the Microsoft Rocketbox avatars.
A re-implementation of the old Star Wars Battlefront II (2005) game. utilizing the Unity game engine
De1CTF2019
Dependency injection the Unity way
Fink Framework是由Fink个人开发的供unity使用的轻量游戏框架。该框架提供了完整数据管线、对象池、事件系统、资源加载系统等诸多常用功能。
Timberborn official modding tools and examples.
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
SOFA-Renderer asset for Unity
🎰 American casino roulette game developed in Unity
UnityGaussianCapture is a Unity editor tool designed to capture views from a 3D scene for use in Gaussian Splatting pipelines. It exports data in a format compatible with COLMAP. enabling high-quality 3D reconstruction and neural rendering workflows.
A Unity SDK for Meteor.
A window controller for Unity using Windows API
Unity Native Input Plugin for both iOS and Android (Unity UI compatible)
A demo of soft body physics in Unity 5
GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.
Add a Readme / Tutorial to the inspector tab of your Unity project
Resources from my Udemy course
These sample Scripts can be used to Parse an Editor.Log file and output a CSV to analyze import times for the Unity Editor
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
Scripts for creating Flowfields in Unity
Motion capture for the character models of Honkai: Star Rail base on Unity and MediaPipe. Currently face only. (Do not need an iPhone)
Sample Project to Convert AnimationClip to VRM Animation (.vrma) in Unity
A flexible Hierarchical State Machine system for Unity featuring transition sequencing and asynchronous activities.
A Beat Saber plugin for PC that allows you to sync up videos to play in the background of your maps.
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
A bubble shooter clone game for Unity3D. Written in C#.
A C# library to read .vox files created with MagicaVoxel
A basic image processing plugin for Unity
A lightweight unity command line console system
A Unity library of space-related methods for hard sci-fi games.
Playing Video with VideoPlayer and VideoClip API on Unity 5.6
Unity 2021 Cookbook - Fourth Edition. published by Packt
没有怎么整理,大家将就看吧,有问题发一个issue给我
[RSS 2025] TactAR teleopeartion APP in "Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation"
An application framework for C# Unity3D game projects
A Unity editor extension for creating any ScriptableObject type
A Utility-based framework for developing autonomous AI systems in Unity.
Formation movement for Unity3D using standard Navmesh or A*Pathfinding
Unity Desktop Library
A simple solution for implementing target indicator. waypoint or HUD navigation system in unity.
BlazeFace face detection model for Unity Barracuda
Mod for Cities: Skylines adding measurement and snapping tools.
Voronoi mesh generator
Timeline Editor for Unity
开放世界可拓展性任务系统
Create your own 3D Mario game with Hello Mario Framework for Unity!
GPU Driven Particles Rendeing using Unity's SRP
基于xLua的框架(目前包含NGUI使用,俄罗斯方块案例,后续还会继续补充)
Basic event bus for unity
COVID-19 Data Visualization for HoloLens2 / HoloLens / Windows Mixed Reality with MRTK
Unity component offering functionality similiar to LineRenderer but in 3D
Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes. offering cleaner alternative to Unity Addressables. Designed for flexibility. it is easy to use right from the prototyping stage.
Make Vampire-Survivor with Unity
Performant Mumble Client For Unity3D
Managed heap snapshot tool for Unity3d projects
A demonstration of using the AR camera background for lighting a scene.
A library of C# utility classes for Unity
runtime .OBJ file loader for Unity3D
Useful extension methods for Unity.
A sample Unity WebGL project which shows 3 ways to open a link in a browser.
lightweight IRC client component for use with the Unity Engine.
Proof of concept for a simple detour for functions in Cities: Skylines (or more generally: Unity 5 x64 on Windows.)
BPM analyzer for Unity.
Neural networks + Genetic algorithm on unity
基于四叉树的快速易用的U2D碰撞检测系统
Simulate Unreal in Unity
Excel to protobuf convert tool