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data as of 26.09.2026

Harpooneers is a project of Twin Stick shooter/Boss rush. It was realized within a team of ten students during an intensive double week in Rubika.

★ 1 3107d ago

Bean Boy Games Project for the upcomming game named: Hot Squat 2: New Glory

★ 1 2562d ago

Mobile game component for "Hygiene with Chhota Bheem". a game-based curriculum designed to encourage handwashing with soap and toilet use among children ages 8-12 years old living in Tamil Nadu. India.

★ 1 1360d ago

[Unity] [Extension] Extension for all the services in your app/game and basic initialization thru ScriptableObject links. no need to have a mess with 9999 serialized fields. use just one and share the data across simple .NET or heavy Unity Objects

★ 1 11d ago

Turn based strategy game done for a game jam. Uses Unitask for turn handling and it's easly expansible thanks to scriptable objects.

★ 1 1551d ago

A suite of framework-like tools that aim to make implementing and testing grid-based games easier.

★ 1 321d ago

A trivia mobile game. developed in Unity3d for Android and iOS. This game tries to bring the interest of Honduran population to know more about Hondura's culture.

★ 1 4187d ago

First part of the choreographic play by Brit Rodemund. Irina Shutova and Warja Rybakova - inspired by "Catalogue" by William Forsythe. Inspired by the duet "Catalogue". the first edition of which was created by choreographer William Forsythe in 2016 for Dance On Ensemble Berlin and here for the dancers Jil Johnson. Christopher Roman and Brit Rodemund. and the second edition of which he integrated 2018 into the evening "A Quiet Evening of Dance ". Brit Rodemund and the game- & system designers Irina Shutova and Varya Rybakova create a game on the basis of simple basic elements from the movement material that invites each to relate and move. The focus is on the joy of playing and the freedom that can be discovered in supposedly restrictive systems and structures.

★ 1 1492d ago