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data as of 26.09.2026

Better integrates the base game and frozen factory. primarily by A) making T1-3 materials still used in FF (not just endless T4 bars) and B) making some T4 production lines that mimic those of T1-3.

★ 1 649d ago

Un juego corto y bonito. con una historia corta y bonita. El final es.... .... .... abierto?

★ 1 1530d ago

A VR piano learning platform that combines MediaPipe hand tracking with Unity3D physics simulation. featuring real-time hand visualization and asynchronous data streaming between Android and VR clients through a hybrid TCP/UDP server architecture.

★ 1 182d ago

You play a virus. When encountering an host cell. it will give you a code. Change your shape to lure the cell. Mime the code in rythm with the music to contaminate the cell.

★ 1 3456d ago

A high-performance Object Pool system specifically designed for use with Unity. It utilizes a sparse set. allowing for fast operations on the pooled data. even with very large pool sizes.

★ 1 1304d ago

This project is a deep dive into boids simulation. brought to life in Unity using the Job System. Burst Compiler. and QuadTree spatial partitioning.

★ 1 477d ago

Traffic simulation features two different simulation methods: a cyclical traffic light circuit and a traffic light simulation that is controlled by Unity's ml-agents. (Unity: 2020.3.23f1)

★ 1 1624d ago

Reads the XML document comment output from Visual Studio and outputs the document like a class reference without SandCastle.

★ 1 1827d ago

This repository is the final project of the GAD2017 Game Development I course I took in the Digital Game Design department at Bahcesehir University. (2nd grade 1st semester)

★ 1 1075d ago

In this 3D platformer. play as a piece of paper that can transform into different origami creations. Glide across your desk as a paper airplane. swim across the sink as a swan. and fight the house pet as a dragon. Gain forms as you traverse your house in a whole new way.

★ 1 757d ago

The is the group repo for CSE-4316/4317 (Senior Design). This will be the main point of access for collaboration in development during the fall and spring semester.

★ 1 862d ago

WIP Methods that extend the unity shader class to make injecting and parsing Unity Shaders easier

★ 1 7d ago