GitHub Repository Explorer

Topic: unity_entities 2,019 repos

data as of 25.09.2026

Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).

★ 16 2319d ago

For time to being. this project is just a simple MinecraftLike Game Demo. And I used Unity.Entities. Unity.Physics and Unity.InputSystem to build it.

★ 15 2509d ago

Project Tiny enables you to create lightweight Web-based games using the Unity Editor. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 12 1889d ago

I initlized a project that implement movement of 15000 balls based on Unity engine with classic monobehavior and jobs system & enity component system respectively. What platform I used is MSI GT75VR notebook with Intel KBL 7820HK and Nvidia 1080 GFX. The result is 11FPS and 117 FPS.

★ 11 2999d ago

Advanced traffic management for Cities: Skylines II - User specified Traffic lights. Green Wave synchronization of grouped Intersections. Transit statistics. Traffic Control Center and Depot Zones!

★ 11 13d ago

The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 10 1291d ago

Code for the All Aboard! CS II mod! This mod forces transit vehicles to leave even if all passengers are not boarded

★ 10 9d ago

This is a Unity DOTS animation solution. Though still in progress. it is already capable for project usages. (Especially for now. unity doesn't have any official animation solution with the latest DOTS package.)

★ 10 1327d ago

BloodyBoss is a mod for V Rising that allows you to create VBlood world bosses with random rewards that can be set for each of the world bosses.

★ 9 23d ago

A mod that notifies when a user connects or disconnects from the server. new user connect from the server. when a player kills a VBlood boss. Message of the day system and auto announce system that runs every certain interval.

★ 9 501d ago

Simple system for filtering Unity Physics collisions so that only one collision is detected per body pair. Unity's implementation can raise multiple collision events per body pair according to:

★ 9 1905d ago

This is a small Unity demo that demonstrates working with Unity DOTS and ECS. It is a battle simulator where two teams battle. Unit attributes and properties are configured in a JSON configuration file

★ 9 1487d ago