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data as of 25.09.2026

Bezier spline editor for Unity game engine

★ 148 1338d ago

AssetPathAttribute is a Unity attribute used in Unity to allow you to have drag and drop asset references in the inspector but really use string paths for serialization.

★ 148 2972d ago

OpenIAB Unity Plugin for Android (Google Play. Samsung Apps. Amazon Appstore. SlideME. Nokia Store. Appland. Aptoide. AppMall. Yandex.Store. Fortumo). Windows Phone and iOS.

★ 147 3543d ago

A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.

★ 147 2420d ago

EasyQuestSwitch is a Unity editor tool developed for VRChat world creators. it can automate changes to components within a scene as soon as the build platform is changed from PC to Android (for Oculus Quest) or vice versa.

★ 147 913d ago

Easy-as-dumb toolkit to prevent any malicious injections in your Android app. Beware of cheaters!

★ 146 894d ago

Clean Architecture For Unity

★ 146 2071d ago

Sync and local video players for VRChat with design consideration for events.

★ 146 23d ago

A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.

★ 146 2011d ago

Discontinued Unity Editor extension for automating VRChat world project package management

★ 146 586d ago

Mini MOBA complete project for the Unity 3D game engine

★ 146 4753d ago

Unity3D: Simple core bezier functionality featuring interpolation and orientation.

★ 146 2452d ago

A pre-calculated Portal visibility system for Unity.

★ 145 2868d ago

Robot physics simulation and RL platform based on Unity / 基于Unity的机器人物理仿真和RL平台

★ 145 74d ago

A Unity demo project using VRTK. PhotonNetwork and PUNVoice

★ 145 2670d ago

Unity fast object space ambient occlusion at runtime (URP & Built-in RP)

★ 145 1604d ago

Screen space reflection for Unity 2022 and Unity6

★ 145 645d ago

A project that enables streaming Meta Quest headset pose to an FRC robot over Network Tables. Built in Unity.

★ 144 3d ago

Lightweight but type safe CSV serialise/deserialise of objects

★ 144 1531d ago

A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.

★ 144 1255d ago

A unity library to parse GIF files and extract the images as textures

★ 143 1122d ago

The ideal starting point for new Unity Projects. It includes best practices for project structure and C# coding standards. This is for traditional GameObject OOP projects. not for DOTS projects.

★ 143 361d ago
r3

Load OSGB format into Unity in two ways: native plugin & c# binary reader

★ 143 1019d ago

Figma UI Image. Brings Figma Design to Unity as a UI Image.

★ 142 2d ago

AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition. add useful sprite selector and border editor to the inspector.

★ 142 2096d ago

Mixed Reality example project featuring integration of OpenXR. XR Interaction Toolkit. XR Hands. AR Foundation and the Meta-OpenXR package. This project will allow creators to quickly get up and running with their own mixed reality games and apps using the Meta Quest 2. Quest Pro and Quest 3 devices.

★ 142 336d ago

Level editor for DS1/DS3/Bloodborne/Sekiro

★ 142 2402d ago

Unity asset to draw all built-in gizmos in the Unity Debug way

★ 142 2134d ago