Volumetric Fog Package for URP Forward+
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data as of 25.09.2026Generation of planets with dynamic terrain
Tool for detecting "Fake Null" C# instances.
ORCA(Optimal Reciprocal Collision Avoidance) in Unity.
🎮Scripting framework based on Unity for galgame/adventure game(AVG) development | 基于 Unity 的 Galgame/视觉小说游戏开发框架 | Unity ベースの美少女ゲーム/アドベンチャーゲーム開発のフレームワーク
Files from Breakfast With Unity. a LIVE morning tutorial program at 9:00AM PDT every weekday!
Unity3D assetbundle resources API
AR Face Deformation with Unity ARKit Plugin
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
A 2D lighting system implement in Unity.
Unity plugin of interpolate non-convex collider to convex.
A simple and fast solution of converting Easing functions to UnityEngine.AnimationCurve.
Few examples with Chat GPT In Unity
Unity Goal Oriented Action Planning
Unity ECS based octree.
An A* navigation system for Unity using burst compiled jobs for performance.
A mod for PEAK which raises the lobby max player count
Experiments with Live2D models and lighting/post-processing.
Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.
Random collection of Unity assets and prefabs. for use with VRChat worlds and avatars.
A set of custom 2D colliders for Unity.
Patched Unity Mono Builds for use with dnSpy
The ECS project originally developed with Intel for GDC 2018
Moralis Web3 Unity SDK provides full wallet and blockchain integration for your Unity Game. Full cross-chain and L2 support. Feel free to fork and contribute.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Unity Addressables Manager
A respec mod for Pathfinder: Wrath of the Righteous
A tiny bevy-like archetype-style ECS library for dotnet
Example project for Unity 2020.1+ texture data access APIs
Automatically set controller prompts in text and icons in your Unity game UI.
a tiny and flexible surface shader solution for Unity URP
Lua runtime update module in unity
Lockstep Networking Library for Unity and Node.JS
A set of scripts to reduce the complexity of Polygon2D and Edge Colliders in Unity
3D Piano in Unity that can playback MIDI file songs
A path tracing demo using hardware accelerated ray tracing in Unity
Entitas-Lite is a No-CodeGenerator branch of Entitas. and also a fast & easy ECS framework for C#/Unity.
Serializes and renders ⚠ missing component info in Unity
An open-source. multiplayer modification for the game Subnautica (Cracked).
A combination of widely-used counters. all configurable in one Beat Saber mod.
unity urp RayMarching体积云渲染
An example of a custom rendering pipeline that restores the rendering of HSR
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Unity network texture sender and receiver for video and frame streaming
Code for the Unity + Mirror networking tutorial series
A variety of examples showing how to use Physics with Hand Tracking.
.NET Standard bindings for Apache MxNet with Imperative. Symbolic and Gluon Interface for developing. training and deploying Machine Learning models in C#. https://mxnet.tech-quantum.com/
Editor for SubAsset in unity project.
generate unity ui code quickly by editor(通过编辑器快速生成ui代码)
A Text Mesh Pro based text only UI system for Unity
Lightweight tween library for Unity.
This is an Unity editor extension for generating shader code from template files.
Loop subdivision surface algorithm implementation in Unity.
Minimalistic educational constraint-based physics framework
Lukomor is an architectural framework for Unity that includes MVVM implementation and DI
A 2d card game tutorial by Unity game engine
Custom primitive colliders for Unity.
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
The source code for Placeholder Gameworks' debut title "Death and Taxes". of which I did the coding.
Unity 2021 Shaders and Effects Cookbook - Fourth Edition. published by Packt
Repo for code that I can easily reuse across multiple Unity projects.
Tool to convert UnityScript (a.k.a. Javascript in Unity parlance) to C#
Unity Procedural Planets GPU-mostly generator
HoloKit Unity SDK for HoloKit 1 (Cardboard version). This repo is deprecated. Please refer to https://github.com/holokit/holokit-unity-sdk for latest SDK for HoloKit X.
Card style UI elements for Unity
🔎 Utility for visualizing the stencil buffer in Unity
EHR is the biggest host-only mod for Among Us. with 450+ roles / add-ons and 16 game modes. along with a Custom Team Assigner application to fully customize your games!
Non-destructive modification to Texture!
Simulation of the 424 in Unity using Vehicle Physics Pro
Creating tile-based levels in Unity is much faster and easier with this tile editing extension. which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze. the built-in pathfinding functionality will handle the navigation for you!
Procedural Animation Scripts For Unity
Immersal SDK Unity Samples
Real-time and Preprocessed Audio Analysis for Onset Detection (Beat Mapping) Using Spectral Flux
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
Visual editor for creating AI behavior
Libraries to create and consume web hooks on ASP.NET 4.x (Due to other priorities this project is currently in maintenance mode only. There are no planned releases at this time. No new features are planned and we are only addressing critical issues as required.)
iPhone X -> Unity VFX Graph demo (real-time Point Cloud streaming)
The Official Dedicated Installer for MelonLoader
A Kerbal Space Program mod to display trajectory predictions. accounting for atmospheric drag. lift. etc.
MOBA手游【最后一战】unity3d C++ mirror
Calamity Overhaul Mod
C# rock generator
One line property drawer for Unity3d
A better replacement for UnityEvents
Simple and extensible event system for Unity Engine. implemented via scriptable objects
ECS approach to render a line.
A sample game called Pirate Panic for Unity engine built with Nakama server.