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data as of 26.09.2026

An open-source real-time strategy game engine written in C# and developed with Unity. It supports cross-platform operation on Windows and MacOS. has friendly performance and is easy to expand.

★ 4 270d ago

Game idea making use of Exoplanetary Models of climate and weather tied with flight and gas Physics.

★ 4 today

Hi Sunny et al.. As promised. here is link to Unity 2018 2.1f1 Voxelbusters sample app with ads mediation. https://www.dropbox.com/s/gc3f5x4enkyitsf/Test2-Unity2018-21f1.zip?dl=1 The steps to creating this sample project was actually the same per previous email. The only difference is the mainTemplate.gradle is slightly different based on new version of gradle 3.0.1 in newer Unity.My steps to creating the project: Create New project. - import voxelbusters - import ChocolateUnityPluginAndroid_GDPR.unitypackage Important Step - Unity GUI... Assets...Play Services Resolver....Android Resolver...Settings -- uncheck Enable Auto-Resolution -- uncheck Install Android Packages -- everything else on that dialog as-is - Manually check folder <project>\Assets\Plugins\Android and delete support-annotations.jar and delete any android-support or google play services AAR files. If you look in the sample project. you will see it is clean of those. - Notice I added a folder necessary for Vungle <project>\Assets\Plugins\Android\vungle_3rd_lib Go thru Player Settings (as you have done before) Use the mainTemplate.gradle and AndroidManifest.xml in this sample (it's slightly different from the docs. which we will update soon) Note: I modified a file named UtilityDemo.cs under Voxelbusters to initialize and load the ads Build and Run When you run the sample app on your device. tap on 'Utilities'....Okie.... Demo... Utilities .... Okie ... Get Bundle Version (this will load Interstitial ad) Demo... Utilities .... Okie ... Get Bundle Identifier (this will load reward ad)

★ 4 2972d ago

A Unity package allowing developers to implement a traffic system into their game in under 5 minutes.

★ 4 1429d ago

Develop electrical circuits and understand how current flows through electrons and its effect on various components in virtual reality.

★ 4 1123d ago

An immersive AR iOS game where you win by running. Uses healthKit to track steps and distance (Winner of the Georgia Tech Get A Move On Hackathon)

★ 4 2739d ago

A remake of Marble Blast Gold in Unity Game Engine. This remake has the most accurate Marble Blast Gold Physics based on codes from Webport and Haxeport.

★ 4 231d ago

Set of export APIs for Poly. Tiltbrush and Gravity Sketch

★ 4 2804d ago

Medical Emergency Simulator in Virtual Reality -- consists of multiple real-life medical emergency scenarios (hypoglycemic shock. bullet wound. heart attack. and basic life support). provides interactive step-by-step training for each. with a points grading system [made with Unity. C#. Unity Assets]

★ 4 501d ago

A flexible VR and mouse-keyboard world-building game for research into human interactions with artificial intelligence and machine learning agents.

★ 4 1200d ago

VR BIM Repository. contains experimental non-production ready code

★ 4 803d ago

BepInEx plugins for Honey Select 2 that extend StudioNeoV2 with a shared sidebar UI. optional automation (CopyScript / Timeline). a pose library browser. a simple notebook. search bars on manipulate panels. and split Son (member) scaling.

★ 4 13d ago

experimenting with building a stronghold crusader: definitive edition modificiation to extract game state for use with LLM agents

★ 4 271d ago

A Unity hexagonal color-sorting puzzle game built with clean architecture. service-oriented design. MVVM pattern. and dependency injection

★ 4 307d ago

Extension that makes it easier to select overlapping objects on the SceneView. This feature is one of the "j1Tech" developed by jwellone Inc for Unity.

★ 4 478d ago

A 3D shooting tank game that created using Unity with several game maps and modes that could be played multiplayer with LAN.

★ 4 1936d ago

🦯🎱 Master's thesis: collaborative Mixed Reality billiards game for a science center exhibit proof-of-concept

★ 4 48d ago

An API system for Gorilla Tag designed to be implemented into other mods

★ 4 22d ago

ACM CUI '25 | LLM-powered Conversational Agents in VR

★ 4 401d ago

GPU-accelerated generalised chaos ensemble engine — Navier-Stokes CFD. weather forecasting. turbulence. and financial derivatives

★ 4 174d ago

🏁🎮 A Konisoft Speedruns egy webes platform. amelyen a Konisoft által kiadott játékokban mérhetik fel a játékosok gyorsaságukat.

★ 4 161d ago

Mobile Notifications package adds support for scheduling local repeatable or one-time notifications on iOS and Android.On iOS receiving of push notifications is also supported. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 4 237d ago

This is an Open Source Simulator-Videogame. The core is to simulate the History of the World where the user can interfer changing the timeline adding a "What if..."

★ 4 157d ago

Zappy is the final project of the second year at Epitech. One of the hardest projects of the school. it contains notions of Networking. Graphics. Artificial Intelligence.

★ 4 1532d ago

Unity 6 editor middleware for the World Labs API — generate and import Gaussian Splat 3D environments into your project from a text prompt. with automatic scene hierarchy. collider mesh. and coordinate system correction.

★ 4 137d ago

A 2D level-based game inspired by Vietnamese fairy tales. The game features a structured storyline and uniquely designed boss skills with increasing difficulty. while simultaneously running a storytelling timeline.

★ 4 644d ago

A multiplayer mod for the game Megabonk. Coded in C# using MelonLoader and Steamworks.NET. patching with HarmonyLib. Inspected original methods by decompiling with Il2CppDumper and then converting back to C with Ghidra. Inspected scenes/objects in game with MelonLoader mod called UnityExplorer.

★ 4 287d ago

A mod for the Unity game Valhiem that procedurally generates roads in the world.

★ 4 76d ago

Release for Skyward. a procedural dungeon crawler in C# and Unity

★ 4 1401d ago

Pair of projects implementing different styles of character controller. Ability State Machine is for fighting-game style games. since it is animation-driven. It is data oriented for predictive tools such as movement curves and jump paths analyzer. Also allows for easier future implementation of rollback netcode. Mutexing Ability Combat is more for RPGs. since it is code-driven. Also implements an event-based movement and combat system. including status effects.

★ 4 1744d ago