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data as of 27.09.2026

Fall Simulator for the Fall simulator for supporting supervised Machine Learning techniques in wearable devices papers in INISTA2020 and Electronics 2020.

★ 4 2187d ago

ABL-Unity3D is a GUI-based and efficient Genetic Programming (GP) and AI Planning framework designed for agent-based learning (ABL) research.

★ 4 1263d ago

Unity sandbox VR game using Fmod to handle audio. You are in a colorful vectorial world reactive to the sound.

★ 4 2831d ago

VR-MCT(Virtual Reality Multimodal Cognitive Training)

★ 4 829d ago

A Beat Saber mod that produces never-ending and ever changing levels. Inspired by the Infinite Jukebox.

★ 4 1067d ago

a mod that will allow you to sync host mods with client mods in Lethal Company

★ 4 1041d ago

behaviac is a framework of the game AI development. and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT). finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer. exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#. and it supports all major platforms (Windows. Linux. Android. iOS. Unity etc.) and Unity. The C++ version is suitable for the client and server side.

★ 4 3599d ago

This project is to showcase my skills in Unity3D and Coding by creating a completed MetroidVania Game in 3 stages.

★ 4 1957d ago

仿王者荣耀demo。KCP-UDP+Protobuf; 帧同步; 定点数; 自制碰撞检测。服务端基于.netcore,利用自制项目CodingK_Session实现。

★ 4 1513d ago

Unity based mobile game. Casual game with a frog with a harpoon tongue. Random level generation.

★ 4 960d ago

[UIST 2021] HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots

★ 4 1793d ago

[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 The Unity USD package contains a set of libraries designed to support the use of Pixars Universal Scene Description (USD) in Unity. The goal of this package is to make it maximally easy to integrate USD using native Unity & C# data types with a familiar serialization paradigm and little prior knowledge of USD. USD enables round-trip asset workflows between digital content creation tools like Maya. 3ds Max. Houdini. Katana. Nuke. Modo. Sketchup. Substance Designer. and Substance Painter. Unlike other asset file formats. Universal Scene Description is designed to support an entire asset pipeline and to enable teams to work in parallel using asset references and overrides. This package includes ready-to-use binaries and examples to allow anyone to easily jump-in.USD version: 20.08

★ 4 1073d ago

In this Project I have tried to Demonstrate How will the Skill Training and Education be Implemented in Metaverse

★ 4 1275d ago