An example using the core features of the Entity Component System (ECS). part of DOTS. for Unity. inspired by Roll-a-ball. This project utilizes the Unity Physics. Hybrid Renderer. and Entities packages.
Topic: unity_entities 2,019 repos
data as of 25.09.2026[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.
Catacomb Snatch Community Edition
A Cities: Skylines II mod to extract spatial data.
十万同屏,真机测试,slg,ecs
Recreation of the classic arcade game built with Unity DOTS
Line renderer for DOTS tech stack.
A simple physics collision system suited for large numbers of entities *FORKED*
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
Unity ECS Entity Builder/Wrapper
Unity DOTS/ECS traffic using Easy Roads 3D for the data
## Unite 2024 - Connecting the DOTS: Let's Make a game with Entities This is the Game presented during Unite 2024
Lockstep ECS demo
Instancing multiple damage texts on screen
Pull requests without prior consultation are likely to be rejected (minor fixes are an exception). Bugs. suggestions. questions. & feedback are welcome in the appropriate channel of the V Rising Modding Community Discord: https://vrisingmods.com/discord
用Dots实现的星球
DOTS Rougelike
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects. with ECS only. with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
Recreate 3rd Person Character Controller from Unity Standard Assets
Library to power up your experience with the DOTS Unity Netcode.
Benchmarks of different versions of a simple bee simulation
A simple case of a top Angle FPS
C# scripting references for unity3D
Unity DOTS Stats-system implementation
Source code for the CS2 Multiplayer mod
Unity DOTS custom skinned mesh rendering prototype for the Latios Framework
Bachelor's degree thesis on Unity DOTS architecture
Unity's published Boids example extended to a "murmuration of birds".
A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.
Recastnavigation in C#
A Cellular Automata Water Simulation using Unity DOTS
This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS
Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
Implementation of master_thesis project to stream IFC files from disk
Editor of `BlobAsset`
Blob asset compatible hashmap and multihashmap for Unity's ECS
An open-source platform designed to introduce users of all skill levels to evolving virtual creatures.
Simple traffic system made in Unity DOTS stack
Full 🌑🛸👾🚀 co-op game-loop in Bursted Dots 1.0 2023-URP-DOTS-ECS-Graphics-Physics
KitchenLib is a modding library designed for the game PlateUp to assist modders in development.
A simple plugin for Unity for detecting the frequency / note of a monophonic audio source
A space war game made with ECS and JobSystem in Unity.
Pathfinding made with Unity3d DOTS
Some old code using Unity DOTS ( 2019 ). with flexible Utility AI (with editor) heavily inspired by Dave Mark's work
Hands-On Unity 2023 Game Development. Fourth Edition - Published by Packt
Use Transform systems and Hybrid Renderer to render pre-generated meshes of glyphs.
Utilities to help writing tests for Unity Entities.
A BepInEx/HarmonyX mod for PlateUp!
Pathfinding and ORCA (Optimal Reciprocal Collision Avoidance) implemented in Unity DOTS.
An event system for Unity's data oriented design framework.
[Unity Tiny] Spherestroyer- feedback is welcome
ECS backed C# enums as Flux/Redux action in Unity
The modding toolkit for Tainted Grail: The Fall of Avalon
An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.
An example of a very simple turn based system in Unity's ecs.
Unity ECS-based warp grid.
Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
Example project. Using Unity ECS to create some simple Roguelike game
Extra features for the Latios Framework
This high performance tool will let you create dynamic city wide traffic powered by Unity’s DOTS Entities for MASSIVE scale and ultra smooth performance. Mobile friendly and capable of simulating thousands of realistic vehicles.
Mini game made mainly with DOTS
Unity 3D ECS with 3 very basics Hybrid. Pure and Job System examples
Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
A small 2D Space RTS made with Unity ECS (DOTS) with Boid (flocking) system.
Reactive systems and other utilities for Unity DOTS.
Formation Movement
Repository containing my Core Keeper mods
LudumDare 53 Game Jam - Theme: Delivery - Game: Pizza Survivors
Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.
Unity ECS's system visualizer
DOTS compatible version of ML-Agents
Latios Framework Open Project #3 - Explore the Latios Framework here
Everyone can capture movements with just a camera and drive the actions of a virtual character.
LandValueOverhaul Mod for Cities: Skyline 2
Container for project files for ECS tutorials I create using 2020.3 (LTS) for the Turbo Makes Games YouTube channel.
An example showing the how ECS Events package can be utilized in a game.
An advanced FVD (Force Vector Design) roller coaster editor.
A runtime object scattering/vegetation authoring. streaming and rendering tool for Unity optimised for instanced rendering a very large number of placed items.
Move It for Cities Skylines 2
[Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny
DOTS 1.0 Producive PathFinding by NavMeshQuere