GitHub Repository Explorer

Topic: unity_entities 2,019 repos

data as of 25.09.2026

An example using the core features of the Entity Component System (ECS). part of DOTS. for Unity. inspired by Roll-a-ball. This project utilizes the Unity Physics. Hybrid Renderer. and Entities packages.

★ 54 2067d ago

[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.

★ 53 70d ago

A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.

★ 48 2547d ago

Pull requests without prior consultation are likely to be rejected (minor fixes are an exception). Bugs. suggestions. questions. & feedback are welcome in the appropriate channel of the V Rising Modding Community Discord: https://vrisingmods.com/discord

★ 42 101d ago

Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects. with ECS only. with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).

★ 40 2232d ago

Some old code using Unity DOTS ( 2019 ). with flexible Utility AI (with editor) heavily inspired by Dave Mark's work

★ 30 1511d ago

This high performance tool will let you create dynamic city wide traffic powered by Unity’s DOTS Entities for MASSIVE scale and ultra smooth performance. Mobile friendly and capable of simulating thousands of realistic vehicles.

★ 23 429d ago

Unitys Data Oriented Technology Stack (DOTS) multiplayer netcode layer - a high level netcode system built on entities. This package provides a foundation for creating networked multiplayer applications within DOTS. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]

★ 22 9d ago

Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.

★ 21 2125d ago