Topic: burst 2,619 repos
data as of 25.09.2026Basic assets for working with NSprites package
A code focused strongly typed event system with global system and per GameObject system.
Collection of Unity Burst samples
A repository of all the code to follow he DOTS training series by WAYN Games
Procedural Voxel Terrain Project
Voxel Terrain Generator for Unity ECS
A sample BRG project for the blog post @ https://gamedev.center
Simple animation system for the unity dots stack.
Neighbor search using a grid based approach + C# job system + Burst
Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline
4DViews volumetric video with Unity DXR realtime ray tracing
Some examples showcasing how the Animation Rigging package can be used to create procedural motion
Auto Create Map System Made with Unity 2019 ECS
A Bounding Volume Hierarchy for Unity DOTS. WIP!
Better lightmap packing for Unity
Player for Lottie animations. powered by rlottie. multithread/Job System-friendly
VR version of Aras' Toy 3D Gaussian Splatting project
High-performance. zero-allocation stack trace logger for Unity Mono/DOTS. Burst. and Jobs. Safely capture call chains in multithreaded code
Boids implemented using Unity's Entity Component System
A simple setup for Unity ECS 2D (hybrid ECS)
Companion to the "Getting Started With Burst" talk from Unite 2019
[SIGGRAPH 2026] Official implementation for "EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera"
Examples of using the Job System in Unity3D
Unity Package adding Rapier as a backend for client side physics
A collection of extensions and native containers for DOTS to write more performant code
Advanced modular synthesis in your Unity project!
My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity
Mathematics for Computer Games Development using Unity
A simple Unity editor tool of procedural mesh generating. modifying and exporting.
World generator made in Unity
A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency. and also provides new options like 32 bit indicies and grouping volumes.
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.
Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
Catacomb Snatch Community Edition
High-performance grand strategy game engine for Unity. with deterministic simulation & GPU-accelerated rendering
十万同屏,真机测试,slg,ecs
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
Unity project showcasing A* pathfinding. fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid. as well as another example of the usage of IJobParallelForTransform. used to move the agents.
3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)
MathematicalVisualizationArt 2023
Spark2D is an open-source 2D visual effects library for Unity. aiming to provide comprehensive image processing operations. SDF functionalities. and a 2D particle system. (Currently WIP)
Line renderer for DOTS tech stack.
Mesh data for geometry editing. Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph". a node-based procedural geometry generator for Unity.
ECS完全に理解した勉強会用のサンプルです
## Unite 2024 - Connecting the DOTS: Let's Make a game with Entities This is the Game presented during Unite 2024
Unity Asset for spherical terrain with dynamic quadtree-based LOD
Benchmarks to compare .NET and and Unity's Burst compiler.
An implementation of 'Ray Tracing in One Weekend'. using C# and Unity's Burst compiler
Marching Cubes with destructible terrain made in Unity utilizing latest Unity features. like collider baking on separate threads and setting raw mesh buffers.
Unity package to add context steering behaviours to your GameObjects
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
A highly experimental hair rendering and simulation solution for the Unity game engine
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
Libretro wrapper written in C# with support for the Unity game engine
Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain
DockerRos2UnityCar
A multi-language geometry library suitable as a CAD kernel.
Custom tone mapping extension for URP
Example code on how to optimize things with Burst/Jobs
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library.
Super fast Normal and Tangent recalculation library for Unity.
A workflow for baked global illumination in the Bevy game engine
Unity DOTS custom skinned mesh rendering prototype for the Latios Framework
i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control. versatility and flexibility.Kinematica allows the use raw animation clips or motion capture data directly without the necessity to organize them in an animation graph. Describe the intended movement of your character and Kinematica produces the corresponding poses automatically.At the heart of Kinematica lies a considerably improved version of Motion Matching that achieves a near constant time lookup for arbitrary complex motion databases and does not rely on parameter tweaking or magic numbers.
Simple Mesh Chunk Sample
C# Entity Component System Framework
A C# collections library providing data structures that can be used in jobs. and optimized by Burst compiler. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Pathfinding - using Unity Navmesh. ECS and Burst
A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.
A Cellular Automata Water Simulation using Unity DOTS
A stylized terrain system for URP. similar to the work of t3ssel8r
Collection of various Unity Utility classes/functions
Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS
Repository for the IJRR paper "Generalizable whole-body global manipulation of deformable linear objects by dual-arm robot in 3-D constrained environments"
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
Package for rapid prototyping of reinforcement learning environments 🚀
An implementation of the Boids algorithm (Reynolds. C. W. (1987) Flocks. Herds. and Schools: A Distributed Behavioral Model) for Unity.
A Unity Developer's guide to C# scripting. Published by Packt
Store Simulator Game
A 3D Voxel-Based RPG with procedural world generation made with Unity
Example Unity project with AR Foundation and echo3D Integrated