GitHub Repository Explorer

Topic: burst 2,619 repos

data as of 25.09.2026

Import a MagicaVoxel project to Unity using the new VFX Graph

★ 82 1405d ago

High-performance. zero-allocation stack trace logger for Unity Mono/DOTS. Burst. and Jobs. Safely capture call chains in multithreaded code

★ 61 63d ago

[SIGGRAPH 2026] Official implementation for "EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera"

★ 59 56d ago

A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency. and also provides new options like 32 bit indicies and grouping volumes.

★ 54 392d ago

[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework. Unity Physics is network-ready. completely customizable. and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience. Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview. and is compatible with Unity 2019.3 and newer.

★ 53 70d ago

Unity project showcasing A* pathfinding. fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid. as well as another example of the usage of IJobParallelForTransform. used to move the agents.

★ 51 1979d ago

Unity project of 3D pose estimation with VFX using Barracuda and VFX Graph.

★ 49 844d ago

Spark2D is an open-source 2D visual effects library for Unity. aiming to provide comprehensive image processing operations. SDF functionalities. and a 2D particle system. (Currently WIP)

★ 48 67d ago

Mesh data for geometry editing. Unity Job System enabled. Similar to Blender's BMesh and BMeshUnity. Made to support "Mesh Graph". a node-based procedural geometry generator for Unity.

★ 46 1483d ago

An implementation of 'Ray Tracing in One Weekend'. using C# and Unity's Burst compiler

★ 45 2092d ago

Marching Cubes with destructible terrain made in Unity utilizing latest Unity features. like collider baking on separate threads and setting raw mesh buffers.

★ 44 2252d ago

A highly experimental hair rendering and simulation solution for the Unity game engine

★ 42 1934d ago

Libretro wrapper written in C# with support for the Unity game engine

★ 41 179d ago

A Unity package for simulating shallow water flows with Lattice Boltzmann methods.

★ 38 1572d ago

i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class

★ 36 1973d ago

[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technology provides a solution for character animation that does not rely on animation graphs while achieving a higher level of quality and at the same time offers the same level of control. versatility and flexibility.Kinematica allows the use raw animation clips or motion capture data directly without the necessity to organize them in an animation graph. Describe the intended movement of your character and Kinematica produces the corresponding poses automatically.At the heart of Kinematica lies a considerably improved version of Motion Matching that achieves a near constant time lookup for arbitrary complex motion databases and does not rely on parameter tweaking or magic numbers.

★ 36 2243d ago

Repository for the IJRR paper "Generalizable whole-body global manipulation of deformable linear objects by dual-arm robot in 3-D constrained environments"

★ 34 702d ago

Package for rapid prototyping of reinforcement learning environments 🚀

★ 34 1387d ago

An implementation of the Boids algorithm (Reynolds. C. W. (1987) Flocks. Herds. and Schools: A Distributed Behavioral Model) for Unity.

★ 34 788d ago