An in-game UI for exploring. debugging and modifying IL2CPP and Mono Unity games.
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data as of 25.09.2026GUI and API library to work with Engine assets. serialized and bundle files
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
Unity Graphics - Including Scriptable Render Pipeline
A flexible UI framework for Unity
Steam Audio
Dependency Injection Framework for Unity3D
Procedural generation library for Unity
Graphy is the ultimate. easy to use. feature packed FPS counter. stats monitor and debugger for your Unity project.
The core compiler and engine-agnostic components for Yarn Spinner. the friendly dialogue tool.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Video glitch effects for Unity
A lightweight NuGet and symbol server
Demo Project using the Universal RP from Unity3D
A Shader Editor for Unity
These scripts will make your UGUI ScrollRect reusing cells. to improve performance. loading time and draw calls.
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen. and joypad support in addition to full rerecording and debugging tools for all system cores.
Expanded Math Functionality for Unity
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Google VR SDK for Unity
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Work-in-progress tool to reverse unity's IL2CPP toolchain.
Open source reimplementation of GTA San Andreas game engine in Unity
Central repository for tools. tutorials. resources. and documentation for robotics simulation in Unity.
This is literally a game framework. based on Unity game engine. It encapsulates commonly used game modules during development. and. to a large degree. standardises the process. enhances the development speed and ensures the product quality.
Unity plugin to run MediaPipe
A native file browser for unity standalone platforms
Source 2 Viewer is an all-in-one tool to browse VPK archives. view. extract. and decompile Source 2 assets. including maps. models. materials. textures. sounds. and more.
Infinitely Fast Deserializer for .NET. .NET Core and Unity.
Editor tool for viewing and debugging asset bundle contents before and after builds
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible. generic. easy to extend. lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
Unity NavMesh 2D Pathfinding
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Lightning-fast and Zero Allocation Tween Library for Unity.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Runtime glTF 2.0 Loader for Unity3D
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
An MVVM & Databinding framework that can use C# and Lua to develop games
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
A Unity library for common movement AI
Visual Effect Graph - Samples Project
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
Volumetric Lights for Unity
Implementations of programming design patterns in Unity with examples in C# when to use them.
:boom: EasyCaching is an open source caching library that contains basic usages and some advanced usages of caching which can help us to handle caching more easier!
Path creation asset for Unity game development
A third-party launcher for Genshin Impact that supports game injection. automatic check-in. and some useful small features.
An open-source. multiplayer modification for the game Subnautica.
Robust realtime face and facial landmark tracking on CPU with Unity integration
Automatic LOD generation + scene optimization
FishNet: Unity Networking Evolved.
Find usages of the selected asset(s) and/or Object(s) in your Unity project. i.e. list the objects that refer to them
Mesh simplification for Unity.
Home of the development of the Nexus Mods App
A LEGACY Unity project to help build Pokémon-esque RPG games.
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
High performance in-memory/distributed messaging pipeline for .NET and Unity.
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
A small-scale cooperative game sample built on the new. Unity networking framework to teach developers about creating a similar multiplayer game.
Various shaders.
Tools. custom attributes. drawers. hierarchy overlay. and other extensions for the Unity Editor.
Extend the Unity Toolbar with your own Editor UI code.
A WebRTC. SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor. Claude Code. Codex. Windsurf and other IDEs
Fast. robust. powerful and extendible .NET serializer built for Unity
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM. or Distributed REActive Memoization. and it's here to turn real-time on!
Temporal Reprojection Anti-Aliasing for Unity 5.0+
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.