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All repositories 154,765 repos

data as of 26.09.2026

졸업 작품 Magic Rune(가제)의 프로토타입 저장소

★ 5 976d ago

Creating LUIS integration in Unity for Mixed Reality projects

★ 5 3213d ago

[Not affiliated with Meta Platforms. Inc.] Mirror of Meta XR SDK for Unity from their official scoped registry. with fixes required to distribute Open Brush.

★ 5 73d ago

Discord Support : https://discord.gg/yRJWXT9fwd. HK Fps Full Body System. created by Hamza Khan. Please Subscribe!: https://www.youtube.com/channel/UCtljxTxlxkurghykF_QT0zA

★ 5 143d ago

A Unity based NTR viewer that aims to be better than any other

★ 5 753d ago

A quick 2D/3D hybrid made with Unity to learn mobile/pc cross development.

★ 5 1778d ago

2D platformer where the physical input changes each level without the player’s knowledge. The player can discover what the new input is based on answers to riddles given before each level.

★ 5 4424d ago

Unity 3D Dungeon Crawler game. Junior project 2018/19

★ 5 2667d ago

This project uses C# and Unity to build a custom grid map that is different than the Unity tile map. This due to the ability for the grid map to contain multiple different data types (bool. int. float. etc) for more applications that are not just building levels. Applications. such as. a heatmap. pathfinding. minesweeper & more!

★ 5 2482d ago

Student project for the Open Real Time Games Workshop at TUM in SS2017

★ 5 3336d ago

Reinforcement Learning is an active research area which studies the methodological approaches for enabling machines to perform intelligent and expert behaviours. Frameworks of Reinforcement Learning has been utilized for solving various types of problems including games such as Backgammon. Chess or control problems such as inverted pendulum. Here we implement two RL approaches namely Q-Learning and Eligibility Traces for enabling an agent to control the trajectory of a ball with a paddle. First. the game environment is defined as a discrete space and then the aforementioned algorithms are implemented using the MATLAB software. The results indicate that the agent learns in a reasonably fast time and is able to play 4 the game and keep the ball in the air for a considerable number of hits. The results of this project can be compared with human performance in order to infer physiological parameters affecting human learning.In this project a RL based solution for the VR ball bouncing was proposed and tested in MATLAB environment. The results indicate that the agent can learn how to play the game and hit the ball multiple times in a row. Finally. the resulting optimal actions for the state space were implemented into Unity and performed by a virtual agent. In order to achieve this. many tasks had to be completed. The state and action space had to be refined in order to for the project to be computationally feasible. A continuous physics simulation was made for collisions in both Matlab and Unity. The Unity simulation was hooked up to external tracking for player input recording. Multiple iterations of code refinement were performed in order to better improve the performance of the agent in the environment. For example changing the discrete action space was performed in order to ensure that there is no internal constraint for the agent hindering visitation to all states in the environment. A number of graphical means were used to visualize the results from the Q matrix. For example the number of successive hits were plotted in order to examine to which extent the algorithm is able to make the the ball hitting working. Overall this project gave us the opportunity to increase our knowledge of machine learning specially Q-Learning and helped us gain hands on experience for implementation of learning algorithms. Our current results improve through learning but our solution is not as optimal as we imagined it could be. More iterations need to be done on our multiple design decisions in order to gauge the full potential of our model. Ultimately. we were able to implement the broad groundwork needed for an agent to learn to bounce a ball in virtual reality.

★ 5 2061d ago

Flower Power is personal side project I am working on to develop an 8-bit style idle mobile game. in which the player can build up their garden by earning pollen from planted flowers. and earning experience by playing match-three games to level up and unlock new items for their garden.

★ 5 1723d ago

A Unity Class Library for general-use tools for everything from JSON Serialization to RNG.

★ 5 1534d ago

This is a VR kart racing game based on the Mix and Jam tutorial for creating a drifting car controller in Unity: https://www.youtube.com/watch?v=Ki-tWT50cEQ I then modified the script to work with VR input as well as adding a horn to the kart and multiplayer support using Photon.

★ 5 1895d ago

A fairly simple. from the ground up re-implementation of Song Request Manager that uses ChatCore instead of StreamCore.

★ 5 2202d ago

VR simulation of Disatsers to help ppl protecting them selves against disaster.learn by mistake approach(player will try different tools and ways (water.blanket.escaping) and see the reaction of each one .the best ways are sent after living the experience

★ 5 2847d ago

Star Wars game in full 3D like you have never seen. Built with Unity.

★ 5 3154d ago

A cross-platform 2D game engine. It is designed to be code-oriented. but includes an Editor to simplify some development aspects

★ 5 721d ago

Mod for Rimworld. that adding new buildings Vault Terminals. that allowing your pawns to operate Underground Vaults under them. Vaults provide a big storage space. that safely hidden from any raiders activity.

★ 5 29d ago

Research Repository of "Retargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation"

★ 5 1833d ago

Create and use macros and manage users in Beat Saber.

★ 5 1609d ago