NFT wallet made with StratisUnitySDK
All repositories 154,765 repos
data as of 26.09.2026Production-ready bridge between Unity Engine and Phantom wallet
The new Tivoli
PC-spill prosjekt started høsten 2018
A Bomber IO demo project
[Not affiliated with Meta Platforms. Inc.] Mirror of Meta XR SDK for Unity from their official scoped registry. with fixes required to distribute Open Brush.
Playmaker Astar Pathfinding Actions
maximal cardinality matching in vrchat udon
Discord Support : https://discord.gg/yRJWXT9fwd. HK Fps Full Body System. created by Hamza Khan. Please Subscribe!: https://www.youtube.com/channel/UCtljxTxlxkurghykF_QT0zA
A framework for server-authoritative. client-predictive physics in Unity
Unity Open Project game #1: Action-adventure
A quick 2D/3D hybrid made with Unity to learn mobile/pc cross development.
Unity minimap component. supports static and real-time maps. map navigation markers.
Tool that helps you keep track of UnityEvents in your Unity project
Framework for Unity
An event tracker for Neon White. helping with practice and PB tracking.
Custom ammo categories for Battletech 2018
WIP ski resort tycoon game
2D platformer where the physical input changes each level without the player’s knowledge. The player can discover what the new input is based on answers to riddles given before each level.
A real time strategy Book of Mormon Game
Just a small example of GameCI using CircleCI to build an android app.
Basic scripts for building a game in Unity
Increases the student capacity of various educational buildings in Cities Skylines 2
AIR's Unity dependency injection framework Package.
This project uses C# and Unity to build a custom grid map that is different than the Unity tile map. This due to the ability for the grid map to contain multiple different data types (bool. int. float. etc) for more applications that are not just building levels. Applications. such as. a heatmap. pathfinding. minesweeper & more!
A Unity project to do 3D body tracking using OpenPose and a HoloLens 2
Repository for Fresh MVVM - Xamarin.Forms
Student project for the Open Real Time Games Workshop at TUM in SS2017
Integrates the PopcornFX Runtime SDK into Unity as a Plugin.
A toolset for Unity that improves and automates the workflow for porting Titanfall content to Unity
编辑器扩展学习
Reinforcement Learning is an active research area which studies the methodological approaches for enabling machines to perform intelligent and expert behaviours. Frameworks of Reinforcement Learning has been utilized for solving various types of problems including games such as Backgammon. Chess or control problems such as inverted pendulum. Here we implement two RL approaches namely Q-Learning and Eligibility Traces for enabling an agent to control the trajectory of a ball with a paddle. First. the game environment is defined as a discrete space and then the aforementioned algorithms are implemented using the MATLAB software. The results indicate that the agent learns in a reasonably fast time and is able to play 4 the game and keep the ball in the air for a considerable number of hits. The results of this project can be compared with human performance in order to infer physiological parameters affecting human learning.In this project a RL based solution for the VR ball bouncing was proposed and tested in MATLAB environment. The results indicate that the agent can learn how to play the game and hit the ball multiple times in a row. Finally. the resulting optimal actions for the state space were implemented into Unity and performed by a virtual agent. In order to achieve this. many tasks had to be completed. The state and action space had to be refined in order to for the project to be computationally feasible. A continuous physics simulation was made for collisions in both Matlab and Unity. The Unity simulation was hooked up to external tracking for player input recording. Multiple iterations of code refinement were performed in order to better improve the performance of the agent in the environment. For example changing the discrete action space was performed in order to ensure that there is no internal constraint for the agent hindering visitation to all states in the environment. A number of graphical means were used to visualize the results from the Q matrix. For example the number of successive hits were plotted in order to examine to which extent the algorithm is able to make the the ball hitting working. Overall this project gave us the opportunity to increase our knowledge of machine learning specially Q-Learning and helped us gain hands on experience for implementation of learning algorithms. Our current results improve through learning but our solution is not as optimal as we imagined it could be. More iterations need to be done on our multiple design decisions in order to gauge the full potential of our model. Ultimately. we were able to implement the broad groundwork needed for an agent to learn to bounce a ball in virtual reality.
This is a Unity FrameWork
AI Sponge for all!
Flower Power is personal side project I am working on to develop an 8-bit style idle mobile game. in which the player can build up their garden by earning pollen from planted flowers. and earning experience by playing match-three games to level up and unlock new items for their garden.
Unity & C# types. extension methods and utility classes
Railway Oriented Programming for Unity: Includes seamless UniTask support.
Cities: Skylines :: [ARIS] Enhanced Garbage Truck AI :: Oversees trash services to ensure that garbage trucks are dispatched in an efficient manner.
Patches for plugins that are likely to break with the May 4th Rust update
Casual PCG system for table-top role playing
URP3DSampleForUnity6
基于Puerts实现,逻辑层使用Typescript实现。
A Unity Class Library for general-use tools for everything from JSON Serialization to RNG.
This is a VR kart racing game based on the Mix and Jam tutorial for creating a drifting car controller in Unity: https://www.youtube.com/watch?v=Ki-tWT50cEQ I then modified the script to work with VR input as well as adding a horn to the kart and multiplayer support using Photon.
팬게임 연동을 위한 유니티 데모 프로젝트
You must avoid these obstacles! Game with ECS architecture
A Cities: Skylines 2 mod.
Play as an Australian kangaroo who attempts to save his homeland by killing evil scorpions and dousing wildfires!
generating libmono.so for android platform.
Arcade for mobile devices. created on the Unity game engine.
A fairly simple. from the ground up re-implementation of Song Request Manager that uses ChatCore instead of StreamCore.
QoL improvement and feature addition mod to Beat Saber Official Editor.
Very Simple Sample for Unity Korea Uday - Let's dive into Entities session
VR simulation of Disatsers to help ppl protecting them selves against disaster.learn by mistake approach(player will try different tools and ways (water.blanket.escaping) and see the reaction of each one .the best ways are sent after living the experience
Star Wars game in full 3D like you have never seen. Built with Unity.
Family game project. Uses Unity as the game engine.
A cross-platform 2D game engine. It is designed to be code-oriented. but includes an Editor to simplify some development aspects
SonarPlugin's source code mirror and all dependencies
【Unity】UniTask の拡張メソッド
2023 CCUS project
The Build Camera mod for the game Valheim.
Broadcasts deaths to chat along with detailed information
Mod for Rimworld. that adding new buildings Vault Terminals. that allowing your pawns to operate Underground Vaults under them. Vaults provide a big storage space. that safely hidden from any raiders activity.
An Unity Hololens 2 app to track hand/finger joint positions and export to txt file.
Mod for Rain World (1.9) that makes lots of creatures. including you. very rotund
Research Repository of "Retargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation"
24L Streaming AI To VR/AR
Freecam mod for House Party
《勇士传说》
2.5D Metal Slug clone in Unity
91城市 吃碰杠过胡,没重连
Learning Unity timeline and cinemachine.
Unity 2D WebGL mini game