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data as of 26.09.2026

Deimos is a toolkit designed to assist in the creation of Dynamic. Embodied. and Immersive MOrphS. Morphs are collections of states. signals. and transition specifications that define how animated transition(s) should function and behave in an immersive environment.

★ 6 1327d ago

An asymmetrical. escape room like. VR game done with Unity and SteamVR

★ 6 2957d ago

This is a 2D Platformer game which is based off of super mario. The gameplay is based off of super mario bros. but the art style is somewhat based off of paper maro.

★ 6 2320d ago

A Mindustry fangame made using Unity. Aiming to give a more cinematic experience with minimal effort from the player to do so

★ 6 92d ago

Client side implementation of lul

★ 6 2388d ago

个人毕设《我的崩坏学园》崩坏学园2联机PVE版

★ 6 2124d ago

An assortment of unique modded modules created for the game "Keep Talking and Nobody Explodes".

★ 6 169d ago

Quest VR Menu for launching apps from a customizable VR home. Currently built using Unity 2019.4.11f

★ 6 2175d ago

NavAR is a seamless solution for indoor and outdoor navigation using some of the latest emerging technologies: Augmented Reality (AR) and spatial mapping. The solution is available as a cross-platform mobile application (iOS & Android).

★ 6 1847d ago

Super Smash Bros. Brawl 3D Model Viewer: This is a 3D model viewer which loads and renders (in real-time) 3D model stages and characters from the Super Smash Bros. Brawl game. Built with the Microsoft XNA Framework.

★ 6 3700d ago

This work presents a human lower limb movement capture system to analyze the kinematics of human walking from inertial sensors. The system using 7 MPU9250 and 7 ESP32 to build a wireless and portable tools which allows to measure the gait without altering its natural patterns.

★ 6 2167d ago

이 프로젝트는 유지보수를 하지 않습니다. Unity_GetComponentAttribute. Unity_Pattern. Unity_UIFramework로 쪼개져서 관리됩니다.

★ 6 2642d ago

A short game about checkers with customized rules and randomized AI. Features adaptive classical music.

★ 6 1540d ago

Material completo del Ciclo de Desarrollo de Aplicaciones Multiplataforma

★ 6 939d ago

Project source code for https://www.wiseshards.com/blog/unity-ecs-entity-component-system-and-job-system/. In this blog post we get our hands on Unity ECS (Entity Component System). Job System. and implement Conway's Game of Life with three different approaches: classic. hybrid and pure ECS. This way you can have a concrete example with a smooth transition from the classic implementation to pure ECS.

★ 6 2873d ago

A prototype Roguelite FPS Wave Shooter using Unity and Neo FPS. See https://www.youtube.com/playlist?list=PL6pqvWkvTOzQBZXEaxjusqowZ2SnORopA

★ 6 45d ago

The common and essentials scripts used across our projects providing code reusability and fast prototyping.

★ 6 1857d ago

A VR application for Oculus Quest that teaches people how to build basic electonic circuits. Built for HackReality 2021.

★ 6 2016d ago