Refinements for VoxelMan
Topic: burst 2,619 repos
data as of 25.09.2026Équipe de Maxime Houle. Yassine Ougouag et Mahamadou Taibou Issoufou
4 hour challenge for deep rl
大发明家游戏开发比赛,跪谢腾讯霸霸
AI Unity PRoject made using Barracuda.
Class Project
구글 클라우드 서비스 API 활용해 로그인 및 등등을 구현 코드
Project ProgJV avancee for 4th year at ESGI. Monte Carlo Tree Search implementation.
Testspiel des Fachs Game Design / Vorbereitung auf den GameJam
An experiment on an optimized bodies flocking algorithm with standard rules as well as target seeking and avoidance. Since this project is meant to be entirely CPU-based. compute shaders are avoided. Developed in Unity 2023 (URP).
Unity
Final project for Computer Graphics Honors (Spring 2024) with Dr. Vouga at UT Austin.
lua modding support in Unity using Moonsharp
Dwarf fortress style game
Segundo proyecto de programación de CC
Segundo proyecto CC MATCOM.UH
Thesis project
Project for High Performance course from ITU 2024
457 Final Project
Roguelike Third-Person Spell & Swords Game. with a moral question.
22년 8월 tutorial동아리 게임잼 <바다>
Testbed project for developing games and packages for Unity.
GibsOcean
Cross the eerie forest. defeat the zombies and reach to the safehouse. With different weapon equipped and the navigating through the dark. I hope you enjoy this short gameplay.
Implementation of the Marching Cubes algorithm with an optimization using an OctTree data structure
Module 2 Task 1: First Game
2021-2 융합캡스톤디자인_팀 화산투어
A pixelart-focused SRP featuring a deferred render pipeline
Htw Berlin 3rd Semester Projekt A HaMiLeJa
Match the statue with the given picture
Teste da Flex interativa
3D Game Course GameDevHQ
This was my first attempt at creating a game by myself - after adding controls and the climb mechanic I quit because school began once again. Demo: https://youtu.be/5gpz9CBGzOc
FEUP-IART
gaming
RiTO
A planet simulation with random generated satellites made using Unity ECS and Job system for performance enhancements.
tesis
For. Job System (ParallelFor). Compute Shader
Trabalho de algoritmos evolutivos. flocks na Unity.