GitHub Repository Explorer

Topic: burst 2,619 repos

data as of 25.09.2026

An experiment on an optimized bodies flocking algorithm with standard rules as well as target seeking and avoidance. Since this project is meant to be entirely CPU-based. compute shaders are avoided. Developed in Unity 2023 (URP).

★ 0 878d ago

Cross the eerie forest. defeat the zombies and reach to the safehouse. With different weapon equipped and the navigating through the dark. I hope you enjoy this short gameplay.

★ 0 961d ago

Implementation of the Marching Cubes algorithm with an optimization using an OctTree data structure

★ 0 932d ago

This was my first attempt at creating a game by myself - after adding controls and the climb mechanic I quit because school began once again. Demo: https://youtu.be/5gpz9CBGzOc

★ 0 1132d ago