GitHub Repository Explorer

All repositories 154,765 repos

data as of 26.09.2026

First person shooter version of Fruit Ninja (Unity 3D. the Microsoft Kinect and C#)

★ 8 4509d ago

A unity beginner(Just for fun). This project is trying to develop a 2D action(maybe fighting) game with DL's resources. (No commercial use)

★ 8 165d ago

OmniNet is a high-performance. modular networking framework for Unity. designed for real-time multiplayer games. It provides efficient state synchronization. RPCs. network variables. authentication. HTTP and database integration. all engineered with a strong focus on scalability. low latency. and developer productivity.

★ 8 148d ago

本软件由纯C#编写,基于我改良的Be.Windows.Forms.HexBox组件( https://sourceforge.net/projects/hexbox )【MIT协议】。目的是方便专业人士修改分析PE文件,并可作为学习PE结构的重要辅助工具。

★ 8 1826d ago

A Unity3D Game :bookmark_tabs: Template Project :clipboard: with several Good Practices in Main Menu Coding Design. State Management through a GameManager Controller class. and the possibility of adding a Superb Code Optimization proposed by Valentin Simonov. of Unity Technologies. in his publication in December 23. 2015: '10000 Update() calls' (https://blogs.unity3d.com/en/2015/12/23/1k-update-calls/)

★ 8 1519d ago

A procedural dungeon generator for Unity.

★ 8 2562d ago

Video Game project 2016 Software Engineering. Computer Science. Universitat de Barcelona.

★ 8 3563d ago

Reverse Engineering TimeSplitters games to make an assest compatable engine

★ 8 2085d ago

Winning Submission for the 2016 OpenContext & Carleton University Data Visualization Prize!(https://electricarchaeology.ca/2017/01/31/the-opencontext-carleton-prize-for-archaeological-data-visualization/) This VR project is an interactive visualization of the Poggio Civitate artifact data from OpenContext. Artifacts are "buried" underneath the ground according to the provenience data. With the HTC Vive VR headset. users move around the environment by using the pressing the controller trackpad. aiming where they wish to go. and releasing the trackpad to teleport to the targeted location. Users can excavate these artifacts by moving the Vive controller up and down over the ground surface.

★ 8 3348d ago

Touch Me Not is a Filipino 2D RPG game developed using Unity. inspired by the novel Noli Me Tangere. Dive into a rich. narrative-driven adventure where you complete quests. interact with intriguing NPCs. shop for essential items. and explore different chapters and worlds.

★ 8 713d ago

This diploma thesis deals with the implementation of a simulation in three dimensions. in which there exist some agents. These agents are trained to perform specific tasks. Using the Unity3d platform in conjunction with the ml-agents library provided. we construct a simulation environment suitable to carry through the needs of our training requirements. The technique of artificial intelligence used is reinforcement learning. one of the branches of the broader concept called machine learning.

★ 8 1601d ago

Wanna have a quick way to make 2D Platformer games? Check this out. Coded in C#. The demo levels. animations. prefabs and the architecture are ready for you.

★ 8 2683d ago

A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building

★ 8 2520d ago

An attribute-based primitive SQL generator that respects Entity Framework Core.

★ 8 174d ago