Topic: burst 2,619 repos
data as of 25.09.2026電腦動畫作業
Repository that holds all of the information and assets used for the creation of the 4th Year Project
First build of my unity based 2d platformer game.
2d survival with procedural world gen made in unity
Custom Unity Package with the Navigation Grid System for turn based games.
A dice game developed by Team "Star-Cade" in the spring of 2023 using Unity game engine.
System for Grid based Navigation for turn based games
'The Black Thing'은 모바일 게임으로. 15일간 다이얼로그 방식으로 진행됩니다.
A 3D Virtual Excavation Game
STEM POE Projective
Unity Data oriented technology stack (DOTS) works define in this project via comparing normal code approaches. Tradtioal Object oriented code vs DOTs code vs Job system code with burst compiler.
PROcedural terRAIN - Another Procedural Terrain Generator
Demo Work for Curvit Application using DOTS
My own adventure with Catlikecoding tutorials.
Mini Pixel Game battle with integer to move player on screen.
A personal game project named "Kurby".
Pearl et Pluthon 2D Platformer
My code for: Catlike Coding - Jobs - Animating a Fractal
VoxRTXHDRP allows you to import a MagicaVoxel project into Unity by using PathTracing. This project is a fork of my own project VoxToVFX
A tiny unity project to learn DOTS. made for a school assignment
Unity DOTS Community Challenge #1
hack-a-thing-21f-1-lizzie-maria created by GitHub Classroom
避開陷阱吃到蘋果
A Unity-based RNG slot machine simulator developed as a personal project. Features dynamic multipliers. real-time UI updates. and arcade-inspired visuals. Built with C# and Unity UI tools to explore interactive design. randomization. and audiovisual feedback loops.
Seems to show an issue with writing to NativeArray<byte>
An exploration of Catlike Coding's Pseudorandom Noise tutorial
Simple ecs framework with Unity's Burst and Jobs support
Common scripts for a Unity project
Simple BRG Usage Demonstration
learning unity ecs
This will be where the code is stored for the team's demo derby car video game made with Unity3D.
A procedural realtime climbing plant generator made for Unity. Boasts a powerful modular approach for writing simple rules and combining them to create complex behaviours. Capable of being integrated into active gameplay.
Everyone's making voxel engines. right? This one's not even remotely finished. Either.
Trabajo final DSH
N-body orbit simulation. procedural planet generation. and a custom Unity editor toolchain in one project.
NavMesh Generator tool compatible with real-time expanding maps.
My playground for machine learning in Unity