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data as of 25.09.2026

Legend of Zurich is a Unity VR game built around an ETH Zurich-inspired environment. All the 3D models and (almost) all audio sounds were made by us. Blender was used for 3D modelling.

★ 0 41d ago

A 3D space endless-runner built in Unity — dodge obstacles. blast enemies. and chase a high score through a procedurally-assembled starfield. Physics-driven flight controls. a Cinemachine chase camera. and the new Input System. built for PC and mobile.

★ 0 26d ago

A high-performance Unity engine framework featuring grid object placement. runtime dynamic mesh chunking. JSON persistence with native desktop export. and an integrated pathfinding system.

★ 0 11d ago

Ironfront Reborn — a multiplayer FPS networking stack written from scratch on raw TCP/UDP sockets. One Unity 6 client. four .NET libraries. one frozen wire protocol enforced by a build gate.

★ 0 2d ago

(W.I.P) A server-rendered Schedule I guide with private game data extraction. offline precomputation. and more

★ 0 18d ago

リアクティブ/ファクトベースな有限ステートマシン for Unity (R3 + UniTask). A reactive. fact-based FSM for Unity.

★ 0 78d ago
r3

A project that makes you focus on "Chidiya ki Aankh"

★ 0 35d ago