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data as of 26.09.2026

Pack some LICENSE files in Assets and Packages into one LICENSE file when the app is built.

★ 11 2254d ago

Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.

★ 11 83d ago

Extends the Unity Editor with simple productivity tools like an easy way to serialize SceneAssets in your component. grouping GameObjects in the scene and more.

★ 11 2115d ago

我的毕业设计,着重于演示Unity HDRP、ShaderLab、计算着色器等技术。

★ 11 2266d ago

Chase is a casual. racing. escape game built with Unity Engine and C#.

★ 11 1699d ago

Battleship is a turn-based multiplayer game that uses Colyseus (0.13) to employ a client-server architecture.

★ 11 1655d ago

Unity implementation of a generalization of Schlick’s bias & gain functions

★ 11 2165d ago

UniTwitch is a basic template to build twitch plays / twitch based applications with Unity.

★ 11 2212d ago

Proceso posterior para el sombreador de tramado que se puede usar con URP en Unity

★ 11 1191d ago

A simple Mech scene in Unity showcasing an robot being able to walk over various terrain.

★ 11 2084d ago

【Unity】アセットのパスに関する処理を記述しやすくする構造体

★ 11 1442d ago

A tool for sampling AnimationCurves using a value picker for UnityEngine.

★ 11 2049d ago

Unity scripts for exporting a .tgf file for importing into the yEd Graph Editor from a root .ink file.

★ 11 1861d ago

Unity scripts for cutting a mesh in two along a plane. Uses a half-edge data-structure.

★ 11 2021d ago

Simple implementation of Catmull–Rom spline in Unity with mathematical description

★ 11 1871d ago

Unity package to align different coordinate systems using the kabsch algorithm. Can be used to align real world objects with VR / AR tracking systems.

★ 11 2038d ago

The Build Object Remover allow you to automatically remove a chosen object from a scene from a release build.

★ 11 1751d ago

Networked full body VR avatars in Unity using Final IK and Normcore.

★ 11 1995d ago

A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.

★ 11 1837d ago

KeepCoding is a C# class library meant to help speed up the process of scripting Keep Talking and Nobody Explodes modules by giving better alternatives to common commands. and automating things universal to module-creation. (such as moduleIds. or logging)

★ 11 908d ago

This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction. reconciliation. interpolation and lag compensation.

★ 11 1996d ago

3D InteractiveBar Chartis a Unity scripting GUI package you can utilize to create and design bar-charts. The GUI package offers a broad spectrum of effects and animations you can utilize to present data – including the ability to be utilized for Virtual Reality.

★ 11 2018d ago

The simplest GraphView implementation you'll ever see with proper support for vertical ports. undo/redo. cut/copy/paste/delete handling etc.

★ 11 282d ago

ProjNet4GeoAPI-For-Unity allows immediate processing of geo-coordinates in the Unity game engine. The package is provided as a Unity package (UPM) and also integrates and relies on the commonly used C# conversion library ProjNet4GeoAPI.

★ 11 1118d ago

Smooth 3D curve component for Unity project develop.

★ 11 97d ago

Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

★ 11 1795d ago

Used to simply play animations without having to create transitions. while giving the opportunity to create them via. code instead.

★ 11 1770d ago

Our character is a vegan banana. The banana aims to reach the highest score by eating the fruits.

★ 11 1676d ago

In this tutorial you will learn how to create an explosion effect that will apply force to objects that are within range. It will also show you how you can apply damage with damage falloff based on the distance from the explosion an object is.

★ 11 1579d ago

Project for the course of A.I. For Videogames. University of Milan. M.Sc. in Computer Science. A.Y. 2021/2022. Procedural generation of a tree using L-system.

★ 11 1114d ago

Unity helper for Unity Builder Bot

★ 11 1570d ago

Milkdrop music visualizer in Unity

★ 11 848d ago

Within this Unity Project with WebXR (https://github.com/De-Panther/Simple-WebXR-Teleporter which is adjusted from https://github.com/IJEMIN/Simple-Unity-VR-Teleporter. both under MIT license) I integrated a C# script (https://github.com/msub2/) to be able to walk around with left controller from the Quest headset and teleportation with right controller. Credits to this developer. Some more finetuning has to be done with both controllers. But first the basics are done. The next step I made is getting a working Photon PUN 2 connection. In the near future I'll try to add a LoginScene to log into an other scene by interacting with a button on a UI canvas.

★ 11 1329d ago

an Unity Editor tool to see the reference and dependencies graph of assets file.

★ 11 1650d ago

A basic Android app that lets you place AR furniture in your surroundings. Used Unity. ARCore and C#.

★ 11 1619d ago