GitHub Repository Explorer

Topic: match 7,325 repos

data as of 25.09.2026

flexible frameworks for the most ubiquitous software problems in game dev

★ 4 3891d ago

An accessible way to see Unity Editor content in VR. even if you're not a VR game dev

★ 4 792d ago

Use Magic Leap's spatial computing abilities to help the visually impaired navigate around unfamiliar environments

★ 4 2861d ago

a mod that will allow you to sync host mods with client mods in Lethal Company

★ 4 1039d ago

[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 The Unity USD package contains a set of libraries designed to support the use of Pixars Universal Scene Description (USD) in Unity. The goal of this package is to make it maximally easy to integrate USD using native Unity & C# data types with a familiar serialization paradigm and little prior knowledge of USD. USD enables round-trip asset workflows between digital content creation tools like Maya. 3ds Max. Houdini. Katana. Nuke. Modo. Sketchup. Substance Designer. and Substance Painter. Unlike other asset file formats. Universal Scene Description is designed to support an entire asset pipeline and to enable teams to work in parallel using asset references and overrides. This package includes ready-to-use binaries and examples to allow anyone to easily jump-in.USD version: 20.08

★ 4 1071d ago

This is a collection of mobile games I made with Unity and C# from 2019-2021 before I started creating separate repositories for each game. Most of these games are available on my itch.io page linked on my GitHub profile.

★ 4 708d ago

Unity/vive application using crest (https://github.com/crest-ocean/crest). Piha VR rip simulator for Giovanni Coco

★ 4 856d ago

Experimenting with using compute/instance shaders to simulate absurd quantities of flocking agents.

★ 4 3216d ago

Repository for my master's thesis project. The goal is to create highly realistic 3D avatars that can perform generated sign language animations in VR applications. The purpose of the avatars is to increase the availability of sign language material for deaf and hard hearing people. and as a supporting tool for deaf people and sign language interpreters at teaching deaf children sign language.

★ 4 1533d ago

Gamification-based Modeling Learning in Virtual Reality

★ 4 145d ago

Unity project demonstrating desktop VR with hand tracking using a smartphone as display and gyro input. Uses TrinusVR + OpenTrack for head tracking. plus Leap Orion (for Oculus) for hand tracking.

★ 4 3862d ago

Field of Fiends is a mobile and browser ready game about a strange field that comes alive at night... Made in 72 hours for Ludum Dare 51

★ 4 1410d ago

An open source VR Horror project made with Unity's native RiftSDK with questions in readme for all kinds of perspective VR developers

★ 4 1947d ago