IM 389 project.
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data as of 26.09.2026A Unity/C# 3D survival adventure game where players navigate the Philippine seas as a local fisherman — featuring dynamic karma and pollution systems. grid-based inventory. Node.js-backed save system. and real ecological consequences that reshape the world around you.
A game designed for children with a visual impairment/blindness. the design goal is to put the children on equal grounds with people who have normal vision
vou morrer de desgosto
Stacklands mod for drag select and group card movement
Aplicativo em Realidade Aumentada feito com a Unity + AR Foundation com o propósito de funcionar como uma ferramenta para auxiliar no ensino de computação gráfica em transformações 3D de forma lúdica.
An FPS game in Unity. reworked from old hobby project to a school assignment.
Unity C# mod for the game Puck
AI vision-based vehicle lane centering within simulation.
재배 3D게임 만들기
A Virtual Reality dilemma experience designed to improve pre-service teachers' conflict resolution skills through immersive. branching narrative scenarios.
2026年前期合同ゲーム制作
A puzzle game inspired by Rubik’s Cubes and Sokoban. combining spatial logic. rotation mechanics. and strategic movement.
2024 Tuanjie Game Jam
空洞骑士模仿学习
This is a repo for me testing stuff in Unity
授業で扱うリポジトリ
Ever been annoyed? Compared to this game. that wasnt really annoying. THIS is designed to be annoying!
2026 씨리얼 겨울방학 프로젝트 2조
Promised Land Demo
Explore a room full of books we've lent you over years of friendship. By Jo Suk and Mashi Zaman.
rpg game made in unity
Digital Educational Game
TechHack 2026 Indie Game
unityを使いoculus-goで3Dモデルを動かす
Multiplayer Puzzle Adventure Game | Student Project
Proyecto Final Aplicaciones Moviles - Juego de Roll a Ball
why is the usps courier being chased by a leaper
#3 game on my 10 micro-games challenge. Inspired by Asteroids arcade game.
A small unity game made for a school project while on a 3 day schedule
Robust 2D Turn-Based Combat System engineered with strict adherence to SOLID principles. This technical showcase features a decoupled. command-driven architecture using Zenject (DI). Addressables. and UniTask. Includes a logic-visual split and a formal MVP pattern for UI to ensure maximum scalability and clean code standards.