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data as of 26.09.2026

Idle and Conquer is a mobile game developed as a tribute to old RTS games. You are the commander that recruits and sends out troops to battlegrounds instead of being sent there yourself.

★ 14 2851d ago

Pattern language for abstract single-player games and puzzles. and Unity player

★ 14 1388d ago

An simple OpenSource Behaviour Tree that uses https://github.com/Seneral/Node_Editor_Framework/ for scripting.

★ 14 3110d ago

Test to make an AI walk using Unity ML-Agents plugin.

★ 14 3202d ago

Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Local/Hotseat

★ 14 3218d ago

A library for Unity3D which enables someone to create an XR application for any XR headset and controllers through one unified set of abstractions and one single library

★ 14 2443d ago

Unity editor extension to select enum class & value :grin:

★ 14 3043d ago

Machine learning experiments in Unity: imitation learning. genetic algorithms. policy gradients. reinforcement learning with a from-scratch framework. and an LLM binding

★ 14 66d ago

Easily export a folder of scripts and assets as a local Unity 2018 package for use with the new Package Manager.

★ 14 2150d ago

Isometric mobile building game with science fiction bar setting

★ 14 2725d ago

Unity 2.5D Tilemap Depth System. Note: this does not work for overlapping moving characters

★ 14 1944d ago

Get github contribution with a face detection app. Dragon ball fantasy!

★ 14 1165d ago

a mobile game developped by me KG using unity . it's a unity 2d platformer game

★ 14 1830d ago

A Magic Leap Unity project for demonstrating what can be done with ML hand tracking technology

★ 14 2630d ago

A Multiplayer lobby example project in Unity using the SocketWeaver SDK

★ 14 2524d ago

A Unity package to handle weighted distribution for even percentages and random draws

★ 14 2495d ago

My shitty shaders and scripts for Unity and VRChat.

★ 14 531d ago

This is a roguelike-RPG game powered by Unity3D. Our work of developing the game can be divided into four parts: random map generation. interaction design within the scene. monster behavior design and LAN connection play.

★ 14 2773d ago

A documentation window for Unity Editor that displays rich text pages.

★ 14 2763d ago

A small utility to check Unity graphics capability.

★ 14 2730d ago

Ancient two-player strategy race board game

★ 14 920d ago

A collection of useful nodes and utils for Unity Shader Graph

★ 14 2769d ago

Windows Store Native is a plugin that makes it easy to use Windows Store feature that are not implemented in Unity

★ 14 651d ago

UnityReaperParser is a tool for Unity written in C# to load and parse Reaper Project Files (.rpp/.RPP). This can be used to build your own tool to use Reaper as a kind of middleware to implement audio in video games.

★ 14 2662d ago

Swish Shot is a 2D mobile basketball game. made in Unity.

★ 14 1938d ago

Material FX : A powerful free shader for unity.

★ 14 2580d ago

【Unity】Hierarchy にシーンファイルを Ping するボタンを追加するエディタ拡張

★ 14 1491d ago

UniFader is a transition helper components for Unity.

★ 14 2377d ago

This is the archive for legacy Unity support. This repository is provided for customers who are using the legacy. Unity-specific binaries.

★ 14 1169d ago

Unity tool to facilitate selecting GameObjects in the SceneView by showing a context menu of all objects under the mouse cursor.

★ 14 2409d ago

an experimental approach to make floating windows in unity based on Unity UI

★ 14 1813d ago

A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.

★ 14 2213d ago