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data as of 27.09.2026

A set of three levels exploring spatial design. player guidance. and environmental storytelling. Built with an emphasis on readable layouts. mechanic-environment integration. and pacing under performance and scope constraints.

★ 0 262d ago

A framework for my game. I will keep refining it throughout the process of my game.

★ 0 104d ago

Become Nosk at will—roar. spit. leap. and prank your friends in Hollow Knight. with stealth naming and HKMP support.

★ 0 296d ago

Bstick을 활용한 재활 동작 예측 프로그램

★ 0 265d ago

A 2D multi-agent simulation exploring emergent behavior and reinforcement learning in a dynamic. top-down environment built with Unity and ML-Agents.

★ 0 292d ago

Code of my final project for my Computer Technician course. a 2D game called The Cave Survivor.

★ 0 211d ago