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Unity 2D action-exploration platformer. My very first indie game.

★ 0 2d ago

Custom multithreaded field of view system using the Jobs System and Burst Compiler. supporting most of Collider2D types. This system is about 100 times faster than base Unity Physics2D.Raycast for higher raycasts count.

★ 0 425d ago

사이즈가 너무 커져서 별도의 레포지토리로 작성

★ 0 18d ago

6주차 15조 & 33조 작업물

★ 0 384d ago

Be able to use local field values or globally defined values through scriptable objects locally on every component (and subscribe events to value changes).

★ 0 966d ago