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data as of 27.09.2026Hello. this is Byron Griggs' portfolio. It goes into more details on some of the projects I've completed.
HomeWorksDanyloBondarenko
Projeto da Global Game Jam 2024. Tema Make Me Laugh (faça-me ri)
Free-roaming Immersive Environment to Support Team-based Analysis
My first time using unity to create a game.
바운스볼 기반 3D 게임
Die Skripte der KI-Agenten sind zu finden unter /Assets/Scripts/EssentialScripts
Инди-хоррор "Doomded to Danger". созданный на движке Unity 3D
My first Jump n' Run game
Game
if u hate ur life this mod is perfect for u otherwise avoid it pls!! this mod is NOT for casuals it is over 100x harder than the original game
Client for ALHero: Run game
comp1150-vcs-prac-sebastianvasquez1 created by GitHub Classroom
A project made for the Social Media Workgroup
Jia Zhen and Ryan Lee's Lab Submissions for 50.033 Fall 2025
A high-quality thief plugin allows players to search pockets with /cebiniara. First. the right pocket is checked with a 50% chance of finding an item. If nothing is found. the left pocket is searched with a 100% chance. Use /esyayical to take the item. The target only needs to be facing away. not tied up. Only thieves can use this command.
A Unity game called Deadwood developed during the SS25 of Creative Computing as part of the CCL4 at the University of Applied Sciences St. Pölten (USTP).
Start
Unity Lab 1
Creacion de terrenos
Get Fired Simulator
Unity 6 survival sandbox prototype with voxel terrain. modular building. FSM-driven construction. and Zenject DI.
CKR_System
Project tìm hiểu thiết kế AI cho cờ vua
Scripts for space shooter 2.5D for easy access
To Achieve A IndieGame
Raft Mod - A new design for the propulsion systems
Quasimorph mod that multiplies the number of projects provided by upgrades.
Proyecto de realidad virtual para el hackaton de NASA Space Apps Challenge
Unity project using VR and ML-Agents
Fusion을 활용한 FPS게임 기초 프로젝트. Fusion에 대한 학습 목적.
game jam
Hub to manage zip and unzip.
Univer project
Game Design and Development by Michigan State University (Coursera)
ELI Was a Study project based on the Hybrid Locomotion Approach for Virtual Reality at the University of Osnabrück. The goal was to investigate and explore methods of locomotion that induce a sense of embodiment and presence in the virtual environment while ensuring the well-being of the user.