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data as of 25.09.2026

Hi Sunny et al.. As promised. here is link to Unity 2018 2.1f1 Voxelbusters sample app with ads mediation. https://www.dropbox.com/s/gc3f5x4enkyitsf/Test2-Unity2018-21f1.zip?dl=1 The steps to creating this sample project was actually the same per previous email. The only difference is the mainTemplate.gradle is slightly different based on new version of gradle 3.0.1 in newer Unity.My steps to creating the project: Create New project. - import voxelbusters - import ChocolateUnityPluginAndroid_GDPR.unitypackage Important Step - Unity GUI... Assets...Play Services Resolver....Android Resolver...Settings -- uncheck Enable Auto-Resolution -- uncheck Install Android Packages -- everything else on that dialog as-is - Manually check folder <project>\Assets\Plugins\Android and delete support-annotations.jar and delete any android-support or google play services AAR files. If you look in the sample project. you will see it is clean of those. - Notice I added a folder necessary for Vungle <project>\Assets\Plugins\Android\vungle_3rd_lib Go thru Player Settings (as you have done before) Use the mainTemplate.gradle and AndroidManifest.xml in this sample (it's slightly different from the docs. which we will update soon) Note: I modified a file named UtilityDemo.cs under Voxelbusters to initialize and load the ads Build and Run When you run the sample app on your device. tap on 'Utilities'....Okie.... Demo... Utilities .... Okie ... Get Bundle Version (this will load Interstitial ad) Demo... Utilities .... Okie ... Get Bundle Identifier (this will load reward ad)

★ 4 2971d ago

This is my first game available on the play store. It's a 3D mobile game similar to the "anti-stress" games you often see in ads.

★ 4 130d ago

The full source code for Bouncy Egg released by Eggy's Games. A fun physics game where you need to get your egg in the basket!

★ 3 1184d ago

An (actually good) asset organizer for unity/vrchat workflows. Contextually organizes assets based on context. such as materials by shader.

★ 3 590d ago

All the scripts that I use for my mods are published here. Take care. They are tested but still might break your game! Also sometimes your mind!

★ 3 362d ago

Old source code for my first person shooter project that I worked on from February 2013 to March 2015.

★ 3 1708d ago

Simple ingame text web browser to access some ksp wiki pages. mostly celestials bodys. using HtmlAgilityPack to extract the text from the wiki web.

★ 3 4555d ago

The SeganX Unity is a collection of tools. scripts. shaders. and utilities designed to enhance and streamline development within the Unity game engine. This collection offers a variety of features aimed at improving game architecture. security. user interface. and overall development efficiency.

★ 3 283d ago

HISTORYa is an Android mobile game application with a quiz-like structure to give elementary-grade Filipino history education. DEVS: ANGELO LUIS SALAK. JULIUS CAESAR PINEDA. GIAN KYLE PUA. LORENZ JEFFERSON GAVINO

★ 3 1139d ago

Some helpers that have been useful while making editor plugins for Unity3D

★ 3 4109d ago

This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.

★ 3 1120d ago